pcsx-redux VS CKSDK

Compare pcsx-redux vs CKSDK and see what are their differences.

pcsx-redux

The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX. (by grumpycoders)

CKSDK

PlayStation Software Development Kit (by cuckydev)
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pcsx-redux CKSDK
6 1
584 19
2.9% -
9.7 6.8
5 days ago 9 days ago
C++ C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pcsx-redux

Posts with mentions or reviews of pcsx-redux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.

CKSDK

Posts with mentions or reviews of CKSDK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • PS1 Programming Course with MIPS Assembly and C
    8 projects | news.ycombinator.com | 9 Apr 2024
    PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

What are some alternatives?

When comparing pcsx-redux and CKSDK you can also consider the following projects:

fps2bios

cyclone-physics - The Physics engine that accompanies the book "Game Physics Engine Design"

unirom8_bootdisc_and_firmware_for_ps1 - Mod-free Playstation 1 Bootdisc + Firmware with Import Player for Xplorer, Action Replay and Caetla-Compatibles