pcgen
libGDX
pcgen | libGDX | |
---|---|---|
11 | 61 | |
424 | 22,689 | |
0.2% | 0.4% | |
9.2 | 8.8 | |
7 days ago | 8 days ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pcgen
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It would be awesome if someone made a mod to turn WotR into a character builder for PF1E TTRPG
There are already character builders to PnP Pathfinder like PCGen and Pathbuilder 1e. Or are you talking about modding WotR for managing a PnP campaign? That's a much bigger ask, since there aren't really any dev-supported tools for user-generated content the way, say, Neverwinter Nights did.
- PCGen "ghost loading" sources
- Pathbuilder for Monsters
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PCGen v.6.09.06 Released!
I jumped onto their website http://pcgen.org and a comment says they're looking into it. 6.09.06 has a problem, 6.09.05 does not.
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Does Pathfinder have a site in the same way that D&D has D&D Beyond??
If it's for 1e, though it isn't web-based and looks like a programme from the 90s, I swear by PCGen as the best character builder by far.
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How To: Learn Pathfinder 1e
PCGen is free, open source, and reasonably complete.
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The D&D Beyond equivalent to Pathfinder
It looks like a programme from the 90s, but if you're referring to 1e, I swear that PCGen is by far the best character builder.
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Is there a build planner or something similar somewhere?
There are some generic Pathfinder builders like PCGen and PF Autosheet, but nothing specifically for Kingmaker AFAIK. So it's mostly trial-n-error plus consulting the KM wiki to figure out how to plan your builds.
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Planning Builds
There are generic builder tools like PCGen and Pathfinder AutoSheet, but they're meant for PnP character so you've got to do your homework to figure what's actually in WotR. And they don't include any homebrew archetypes which Owlcat added.
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Looking for an offline character builder for 5e
Maybe http://pcgen.org/ but I haven't used it since back when Pathfinder came out.
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
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