pcgen
ByteLegend
pcgen | ByteLegend | |
---|---|---|
11 | 11 | |
424 | 3,606 | |
0.2% | 0.1% | |
9.2 | 2.3 | |
7 days ago | 9 months ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pcgen
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It would be awesome if someone made a mod to turn WotR into a character builder for PF1E TTRPG
There are already character builders to PnP Pathfinder like PCGen and Pathbuilder 1e. Or are you talking about modding WotR for managing a PnP campaign? That's a much bigger ask, since there aren't really any dev-supported tools for user-generated content the way, say, Neverwinter Nights did.
- PCGen "ghost loading" sources
- Pathbuilder for Monsters
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PCGen v.6.09.06 Released!
I jumped onto their website http://pcgen.org and a comment says they're looking into it. 6.09.06 has a problem, 6.09.05 does not.
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Does Pathfinder have a site in the same way that D&D has D&D Beyond??
If it's for 1e, though it isn't web-based and looks like a programme from the 90s, I swear by PCGen as the best character builder by far.
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How To: Learn Pathfinder 1e
PCGen is free, open source, and reasonably complete.
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The D&D Beyond equivalent to Pathfinder
It looks like a programme from the 90s, but if you're referring to 1e, I swear that PCGen is by far the best character builder.
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Is there a build planner or something similar somewhere?
There are some generic Pathfinder builders like PCGen and PF Autosheet, but nothing specifically for Kingmaker AFAIK. So it's mostly trial-n-error plus consulting the KM wiki to figure out how to plan your builds.
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Planning Builds
There are generic builder tools like PCGen and Pathfinder AutoSheet, but they're meant for PnP character so you've got to do your homework to figure what's actually in WotR. And they don't include any homebrew archetypes which Owlcat added.
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Looking for an offline character builder for 5e
Maybe http://pcgen.org/ but I haven't used it since back when Pathfinder came out.
ByteLegend
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28 Hours of Java (Live Stream - Now!)
Schedule (all times UTC): // hosts: 🦁 Ana, 🤖 Nicolai, 🧑🏾🏫 Shar // topics: 💻 live code/exploration, 📣 talk, 💬 conversation, 🎮 game: 🤖💻 04:00 working on JUnit Pioneer - https://junit-pioneer.org/ 🤖📣 07:00 "Data-Oriented Programming in Java (21)" 🤖💬 08:00 Gavin Bierman: pattern matching 🤖💻 09:00 exploring JEPs on disallowing dynamic agents (451) and platform integrity (draft 8305968) 🤖💬 10:00 Ron Pressler: platform integrity and the on-ramp 🤖💻 11:00 exploring structured concurrency 🦁📣 12:00 "Growing up with Java" 🦁🎮 13:30 Byte Legend - https://bytelegend.com/ 🧑🏾🏫📣 16:00 "Java State of the Union" & "Why Community Matters" 🧑🏾🏫💬 17:00 Pratik Patel, Mohammed Aboullaite, Venkat Subramaniam, Andres Almiray, Ixchel Ruiz, Vincent Mayers 🤖💬 19:00 Brian Goetz 🤖💬 20:00 Gunnar Morling 🤖📣 21:00 "Java Next" 🤖💻 22:00 investigating the state of Valhalla 🤖💻 23:00 experimenting with string templates 🤖📣 00:00 talk: "Why don't they just... ?!" 🤖🎮 01:00 Slay the Spire (written in Java!) 🤖💻 02:00 modding Slay the Spire 🤖📣 05:00 "The SolutionFactory To Java's Problems" 🤖📣 06:00 "From Idea to IDE" 🤖💬 07:00 just chatting / AMA 🤖🛏️ 08:00 end
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IS there any game similar to bitburner but uses java programming to play?
The closest thing that I can think of is https://bytelegend.com/.
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An HTML5 MMORPG game written in pure Kotlin
Yes, there are tests. They are just not opensource yet. Have you checked the GitHub actions page? Every commit goes through a lot of checks and tests, including unit tests, integration tests, browser tests, and e2e tests. https://github.com/ByteLegend/ByteLegend/actions/workflows/check.yml
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Show HN: I'm writing an MMORPG game for learning programming
> By design, you should be open "IDE" chest to get enough gold to go to Git Island. Didn't you open that chest?
I now see there was a circle with a key that I was supposed to press to open the chest and get the gold. It wasn't obvious and since it didn't hinder progression I didn't realize like I had/should/could click that.
> ``` I'm learning programming in a game, come to JavaIsland coordinate (BJ, 94), open the chest with my invitation code 5ZwPT6OWwipmHRG, you and me can both get 500 gold. Join me at ByteLegend https://bytelegend.com ! ```
Where was I supposed to find this text?
> When you do the challenge, you actually create a pull request on github. There's some comments in the pull request telling you what's the issue in you code. However, I shouldn't have told you this if this is a well-desgined game UI. Thanks for the feedback!
Nothing in the PR comments indicates there is anything wrong:
"Your answer is being tested by CI. Click here to see more details."
"Congrats! Your answer passed our CI test. I will merge the pull request for you. Please keep challenging and enjoy programming!"
https://github.com/ByteLegendQuest/java-fix-method-passing-v...
I could only find the issue by clicking one of links for details and looking into the "check problems with code" logs to find that commit was missing a new line at the end of the file. Seems unlikely a programming beginner would look that far without being prompted.
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