ByteLegend
processing
ByteLegend | processing | |
---|---|---|
11 | 456 | |
3,606 | 6,448 | |
0.1% | 0.1% | |
2.3 | 0.0 | |
9 months ago | 5 months ago | |
Java | Java | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ByteLegend
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28 Hours of Java (Live Stream - Now!)
Schedule (all times UTC): // hosts: ๐ฆ Ana, ๐ค Nicolai, ๐ง๐พโ๐ซ Shar // topics: ๐ป live code/exploration, ๐ฃ talk, ๐ฌ conversation, ๐ฎ game: ๐ค๐ป 04:00 working on JUnit Pioneer - https://junit-pioneer.org/ ๐ค๐ฃ 07:00 "Data-Oriented Programming in Java (21)" ๐ค๐ฌ 08:00 Gavin Bierman: pattern matching ๐ค๐ป 09:00 exploring JEPs on disallowing dynamic agents (451) and platform integrity (draft 8305968) ๐ค๐ฌ 10:00 Ron Pressler: platform integrity and the on-ramp ๐ค๐ป 11:00 exploring structured concurrency ๐ฆ๐ฃ 12:00 "Growing up with Java" ๐ฆ๐ฎ 13:30 Byte Legend - https://bytelegend.com/ ๐ง๐พโ๐ซ๐ฃ 16:00 "Java State of the Union" & "Why Community Matters" ๐ง๐พโ๐ซ๐ฌ 17:00 Pratik Patel, Mohammed Aboullaite, Venkat Subramaniam, Andres Almiray, Ixchel Ruiz, Vincent Mayers ๐ค๐ฌ 19:00 Brian Goetz ๐ค๐ฌ 20:00 Gunnar Morling ๐ค๐ฃ 21:00 "Java Next" ๐ค๐ป 22:00 investigating the state of Valhalla ๐ค๐ป 23:00 experimenting with string templates ๐ค๐ฃ 00:00 talk: "Why don't they just... ?!" ๐ค๐ฎ 01:00 Slay the Spire (written in Java!) ๐ค๐ป 02:00 modding Slay the Spire ๐ค๐ฃ 05:00 "The SolutionFactory To Java's Problems" ๐ค๐ฃ 06:00 "From Idea to IDE" ๐ค๐ฌ 07:00 just chatting / AMA ๐ค๐๏ธ 08:00 end
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IS there any game similar to bitburner but uses java programming to play?
The closest thing that I can think of is https://bytelegend.com/.
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An HTML5 MMORPG game written in pure Kotlin
Yes, there are tests. They are just not opensource yet. Have you checked the GitHub actions page? Every commit goes through a lot of checks and tests, including unit tests, integration tests, browser tests, and e2e tests. https://github.com/ByteLegend/ByteLegend/actions/workflows/check.yml
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Show HN: I'm writing an MMORPG game for learning programming
> By design, you should be open "IDE" chest to get enough gold to go to Git Island. Didn't you open that chest?
I now see there was a circle with a key that I was supposed to press to open the chest and get the gold. It wasn't obvious and since it didn't hinder progression I didn't realize like I had/should/could click that.
> ``` I'm learning programming in a game, come to JavaIsland coordinate (BJ, 94), open the chest with my invitation code 5ZwPT6OWwipmHRG, you and me can both get 500 gold. Join me at ByteLegend https://bytelegend.com ! ```
Where was I supposed to find this text?
> When you do the challenge, you actually create a pull request on github. There's some comments in the pull request telling you what's the issue in you code. However, I shouldn't have told you this if this is a well-desgined game UI. Thanks for the feedback!
Nothing in the PR comments indicates there is anything wrong:
"Your answer is being tested by CI. Click here to see more details."
"Congrats! Your answer passed our CI test. I will merge the pull request for you. Please keep challenging and enjoy programming!"
https://github.com/ByteLegendQuest/java-fix-method-passing-v...
I could only find the issue by clicking one of links for details and looking into the "check problems with code" logs to find that commit was missing a new line at the end of the file. Seems unlikely a programming beginner would look that far without being prompted.
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV โ A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose โ Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- ล to dati djetetu da uฤi/radi?
What are some alternatives?
Anki-Android - AnkiDroid: Anki flashcards on Android. Your secret trick to achieve superhuman information retention.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Super-Mario-Bros - Classic Super Mario Bros. game implemented with Java for CS319 course
manim - A community-maintained Python framework for creating mathematical animations.
java-fix-index-out-of-bounds-exception - Challenge of JavaIsland: Fix ArrayIndexOutOfBoundsException
Pygame - ๐๐ฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
java-fix-index-out-of-bou
kaboom.js - ๐ฅ JavaScript game library
java-fix-method-passing-value - Challenge of JavaIsland: Class and Object
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
java-fix-method-passing-v
love - LรVE is an awesome 2D game framework for Lua.