pathfinder
MixedRealityToolkit-Unity
pathfinder | MixedRealityToolkit-Unity | |
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16 | 17 | |
3,458 | 5,958 | |
0.9% | 0.3% | |
6.3 | 5.0 | |
about 1 month ago | about 1 month ago | |
Rust | C# | |
Apache License 2.0 | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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pathfinder
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Capturing the WebGPU Ecosystem
https://github.com/coconut-xr/apfel-kruemel works today, I only know about battery-optimized software in the context of games though.
https://felt.com/blog/svg-to-canvas-part-2-building-interact... and https://github.com/servo/pathfinder/ might also be of interest.
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Servo, the parallel browser engine written in Rust
Parts of Servo to enable the use of the GPU for compositing layers were merged into Firefox years ago.
https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-f...
It's a shame that Patrick Walton didn't get a chance to finish his work on the Pathfinder GPU renderer.
>Pathfinder 3 is a fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, WebGL 2, and Metal.
https://github.com/servo/pathfinder
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Forma: An efficient vector-graphics renderer
You might be interested in https://github.com/servo/pathfinder
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What do you believe Firefox is missing?
It uses too much CPU and performance leaves much to be desired compared to Chromium. They were going to use Pathfinder in Firefox to solve this problem, but since Pathfinder is discontinued due to the massive layoffs at Mozilla, the project was abandoned. And they need a replacement IMO.
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Stereokit – open-source mixed reality library by Microsoft
I am not an expert in the area, just somebody who read up on it after realizing desktop in VR does not work out for me (and usually low res is not a problem).
I think something like https://github.com/servo/pathfinder (newer) and as you mentioned SDF (older) are the latest approaches.
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PSA: OffscreenCanvas now enabled by default on nightly only
This is exciting! And, by the way, are you planning to implement something similar to Servo's Pathfinder in Firefox?
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Getting into GUI: Shapes moving on networks
Also on my list was pathfinder. There the documented crate is vastly different from https://github.com/servo/pathfinder which looks much more promising – it comes with a few examples, some of wihch might help me get started, maybe?
- De ce atat de multa lume urăște Java?
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WebKit: Introducing the layer based SVG engine
Have you checked out the Pathfinder library?
https://github.com/servo/pathfinder
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I wrote a web based text editor to showcase sauron framework, but it turns out better than I expected, less than 20ms typing latency.
Don't forget gpu-based text rendering (e.g. #1, #2, #3). It's still in its infant stages, and seems to be mostly untouched over the past 5 years, but I suspect it will become the preferred method for rendering text later.
MixedRealityToolkit-Unity
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Has anybody Used their Windows MR headset for Development? What developer tools are available?
If you're using Unity, you can use Mixed Reality Toolkit for Unity's input simulation to test various types of input interactions, such as hand-tracking and eye-tracking input. For Unreal projects, use the UX Tools plugin to test common input interactions and user experience features.
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What are the steps needed to make an AR app?
There is also MRTK for Unity for example for HoloLens.
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New to Hololens
Look at the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity
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Apple delays its mixed reality headset by two months, to debut at WWDC this June
Microsoft MRTK is a great display of the possibilities. Super disappointing they nuked that team recently...
https://github.com/microsoft/MixedRealityToolkit-Unity
- RIP Wmr
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Stereokit – open-source mixed reality library by Microsoft
How does this relate to or overlap with Microsoft MRTK? https://github.com/microsoft/MixedRealityToolkit-Unity
(@koujaku)
- Microsoft Mixed Reality Toolkit v2.7.3
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xr plug-in management works with hololens 2?
I'm not sure about this. Normally for Hololens, developers use MRTK, which plugins into the XR plugin system but doesn't use the com.unity.xr.management package specifically. You could also try asking in /r/hololens .
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Does the commercial version of the Hololens 2 have basic dev software?
And yes, you can just use Unity, it's free, it's all you need. MRTK is also available for free (but it's not required for development).
- looking for a 3d hand model.
What are some alternatives?
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
YoloDetectionHoloLens-Unity - Object detection on the HoloLens through streaming PV camera frames to a companion PC, processing those using a YOLO framework, and returning the bounding box data which is rendered using Unity.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
sauron - A versatile web framework and library for building client-side and server-side web applications
immersal-sdk-samples - Immersal SDK Unity Samples
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
PlanB.-Famous-Cube - PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal, HoloLens 2, Quest 2.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.