parry
rust-blog
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parry | rust-blog | |
---|---|---|
2 | 63 | |
500 | 6,608 | |
7.0% | - | |
7.6 | 5.0 | |
4 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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parry
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
parry
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Need recommendations on physics
Library comes with examples - https://github.com/dimforge/parry/tree/master/build/parry2d/examples
rust-blog
- Common Rust Lifetime Misconceptions
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What are some good resources for experienced programmers new to Rust to learn about lifetimes?
Hands down the best resource (after you've had sufficient experience with Rust, especially so) - https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
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How can a parameter type `T` be not long living enough?
I really really recommend reading this to understand lifetimes and generics in Rust better.
- What learning resource has had the greatest impact in elevating your understanding and knowledge of Rust?
- I do not understand why Sized bound prevents a trait from being used as a trait object.
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Lifetime annotations: why doesn't Rust?
It's already now that the elided lifetimes are not always correct, as pointed out in Common Rust Lifetime Misconceptions (No 5) by pretzelhammer.
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Anything C can do Rust can do Better
Common Rust Lifetime Misconceptions - kirill
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Resources on Lifetimes
Probably a bit more advanced than what you asked about, but still possibly useful: Common Rust Lifetime Misconceptions by /u/pretzelhammer.
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Borrow checker puzzles
This helped me a lot understanding Rust ownership rules and lifetimes: https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
zero-to-production - Code for "Zero To Production In Rust", a book on API development using Rust.
Egregoria - Contemplative society simulation
fluvio - Lean and mean distributed stream processing system written in rust and web assembly.
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
static-analysis - ⚙️ A curated list of static analysis (SAST) tools and linters for all programming languages, config files, build tools, and more. The focus is on tools which improve code quality.
noxfutura - Nox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
bevy-parallax - Parallax background plugin for Bevy
mini-redis - Incomplete Redis client and server implementation using Tokio - for learning purposes only
rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's
polonius - Defines the Rust borrow checker.