overgrowth
roc
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overgrowth | roc | |
---|---|---|
13 | 23 | |
2,403 | 3,549 | |
2.5% | 5.4% | |
7.2 | 10.0 | |
14 days ago | 3 days ago | |
C++ | Rust | |
Apache License 2.0 | Universal Permissive License v1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
overgrowth
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Added some more gameplay features and animations on my Medieval rabbit game (now includes snails 🐌)
No but they released the source code, so many one day? Lol https://github.com/WolfireGames/overgrowth
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Duelyst open sourced by developer, 'no strings attached'
Overgrowth does this as well
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Are there any FREE open source games with ragdoll physics?
Looks like Lugaru is fully open sourced (All Wolfire assets are now licensed under CC-BY-SA 3.0). You can get it here: https://github.com/osslugaru/lugaru/releases If you want something newer, then there is engine for Overgrowth: https://github.com/WolfireGames/overgrowth But game data Overgrowth is still proprietary.
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I found millions of Linux native games that anyone didn't talk about. (Adobe made Flash Player for Linux).
Here's the FOSS source code, the buy page, the Steam page, and the blog announcement.
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Can someone list some open-source OpenGL games? (C++)
Overgrowth is the only one that I know of that uses OpenGL exclusively. Just checked it again and they actually released source code just two weeks ago!
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Overgrowth Game Engine Open Sourced
Wolfire Games is a tiny studio. Wikipedia says 4 employees. Development of Overgrowth is mostly one person, who documented the whole process in fascinating weekly videos:
https://m.youtube.com/c/WolfireGames/videos
The title says "game engine" because the artwork remains proprietary (similar to old id games, buy the game to get it).
However, just to clarify, all the game code (including gameplay logic, which is sometimes not considered part of the "game engine") is Apache 2.0.
GitHub page: https://github.com/WolfireGames/overgrowth
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Overgrowth Open Source Announcement
The (not linked?) GitHub repository WolfireGames/overgrowth
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Source-code for the game Overgrowth by Wolfire Games released under Apache License 2.0
If you're referring to riggedobject.cpp, that apparently includes most of their procedural/physics based animation code. 5k lines sounds reasonable for that.
- Overgrowth is now open source
roc
- Roc a fast, friendly, functional language
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Roc – A fast, friendly, functional language
Their FAQ is an eminently reasonable breakdown of their choices:
https://github.com/roc-lang/roc/blob/main/FAQ.md
I don't fully agree with all of the reasoning, but it's a reasonable position to stake.
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DreamBerd is a perfect programming language
If you forget what parametrisation and functions are, then Roc's modules look like they actually do that.
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What If? Driven Development
Reminds me of: https://github.com/roc-lang/roc/blob/main/FAQ.md#why-doesnt-...
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Current Issues with the Qt Project – From the Outside Looking In
> How would a user interface written in a functional language look?
Maybe you're not aware of Elm?
https://elm-lang.org
Elm is really functional, unlike the likes of React that are just partially, kind of functional.
There's an attempt at bringing Elm to the desktop, the Roc language... here's an UI example written in Roc:
https://github.com/roc-lang/roc/blob/main/examples/gui/hello...
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Why and How We Retired Elm at Culture Amp
What are your thoughts on the direct descendant, Roc? [0] I know it's pre v0.1 so maybe you don't have any, but as a fellow Elm lover it seems pretty compelling on the surface albeit less directly frontend-dev focused.
[0] https://github.com/roc-lang/roc
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The Spinnaker Programming Language
I might be misunderstanding something, but, for example, look at this "host"/platform: https://github.com/roc-lang/roc/blob/main/examples/cli/tui-platform/host.zig
- Roc's standard library was briefly written in Rust, but was soon rewritten in Zig.
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When Zig is safer and faster than Rust
You are not alone. The other day I was checking out a new programming language and the author rewrote the unsafe rust part to zig: https://github.com/roc-lang/roc/blob/main/FAQ.md#why-does-ro...
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Ask HN: What Happened to Elm?
Check out Roc[0][1] by Richard Feldman; it's early-stages (perhaps earlier stages than Elm?) but from everything I've seen it looks a bit like a spiritual successor to Elm, though focused more on native applications (but still seems to have its sights set on webassembly support too)
[0] https://www.roc-lang.org
[1] https://github.com/roc-lang/roc
What are some alternatives?
Titan-Voyager-Custom-Game-Engine - 3D FPS game written from scratch in C++ and OpenGL.
lean4 - Lean 4 programming language and theorem prover
symmetry - A 3d fps game made in OpenGL
articles - Miscellaneous articles. The readme is the table of contents.
lugaru - Read-only GitHub mirror of Lugaru, hosted on GitLab. Please contribute there.
purescript-flame - Fast & simple framework for building web applications
3DWorld - 3D Procedural Game Engine Using OpenGL
create-react-app - Set up a modern web app by running one command.
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
package.elm-lang.org - website for browsing packages and exploring documentation
glob2 - A real time strategy game that aims to remove all micro management
purescript-cookbook - An unofficial Cookbook for PureScript