osu-framework
FrameworkBenchmarks
osu-framework | FrameworkBenchmarks | |
---|---|---|
7 | 366 | |
1,569 | 7,391 | |
1.1% | 0.5% | |
9.9 | 9.8 | |
5 days ago | 5 days ago | |
C# | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
FrameworkBenchmarks
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Why choose async/await over threads?
Neat. Thanks for sharing!
Interestingly, may-minihttp is faring very well in the TechEmpower benchmark [1], for whatever those benchmarks are worth. The code is also surprisingly straightforward [2].
[1] https://www.techempower.com/benchmarks/
[2] https://github.com/TechEmpower/FrameworkBenchmarks/blob/mast...
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Ntex: Powerful, pragmatic, fast framework for composable networking services
ntex was formed after a schism in actix-web and Rust safety/unsafety, with ntex allowing more unsafe code for better performance.
ntex is at the top of the TechEmpower benchmarks, although those benchmarks are not apples-to-apples since each uses its own tricks: https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s...
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A decent VS Code and Ruby on Rails setup
Ruby is slow. Very slow. How much you may ask? https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s... fastest Ruby entry is at 272th place. Sure, top entries tend to have questionable benchmark-golfing implementations, but it gives you a good primer on the overhead imposed by Ruby.
It is also not early 00s anymore, when you pick an interpreted language, you are not getting "better productivity and tooling". In fact, most interpreted languages lag behind other major languages significantly in the form of JS/TS, Python and Ruby suffering from different woes when it comes to package management and publishing. I would say only TS/JS manages to stand apart with being tolerable, and Python sometimes too by a virtue of its popularity and the amount of information out there whenever you need to troubleshoot.
If you liked Go but felt it being a too verbose to your liking, give .NET a try. I am advocating for it here on HN mostly for fun but it is, in fact, highly underappreciated, considered unsexy and boring while it's anything but after a complete change of trajectory in the last 3-5 years. It is actually the* stack people secretly want but simply don't know about because it is bundled together with Java in the public perception.
*productive CLI tooling, high performance, works well in a really wide range of workloads from low to high level, by far the best ORM across all languages and back-end framework that is easier to work with than Node.JS while consuming 0.1x resources
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The Erlang Ecosystem [video]
Although that seems to have improved in recent years.
https://www.techempower.com/benchmarks/#hw=ph&test=json§...
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Ruby 3.3
RoR and whatever C++ based web backend there is count as a valid comparison in my book. But comparing the languages itself is maybe a bit off.
On a side note, you can actually compare their performance here if you’re really curious. But take it with a grain of salt since these are synthetic benchmarks.
https://www.techempower.com/benchmarks
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API: Go, .NET, Rust
Most benchmarks you'll find essentially have someone's thumb on the scale (intentionally or unintentionally). Most people won't know the different languages well enough to create comparable implementations and if you let different people create the implementations, cheating happens. The TechEmpower benchmarks aren't bad, but many implementations put their thumb on the scale (https://www.techempower.com/benchmarks). For example, a lot of the Go implementations avoid the GC by pre-allocating/reusing structs or allocate arrays knowing how big they need to be in advance (despite that being against the rules). At some point, it becomes "how many features have you turned off." Some Go http routers (like fasthttp and those built off it like Atreugo and Fiber) aren't actually correct and a lot of people in the Go community discourage their use, but they certainly top the benchmarks. Gin and Echo are usually the ones that are well-respected in the Go community.
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Rage: Fast web framework compatible with Rails
There is certainly a lot of speculation in Techempower benchmarks and top entries can utilize questionable techniques like simply writing a byte array literal to output stream instead of constructing a response, or (in the past) DB query coalescing to work around inherent limitations of the DB in case of Fortunes or DB quries.
And yet, the fastest Ruby entry is at 274th place while Rails is at 427th.
https://www.techempower.com/benchmarks/#hw=ph&test=fortune&s...
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Node.js – v20.8.1
oh what machine? with how many workers? doing what?
search for "node" on this page: https://www.techempower.com/benchmarks/#section=data-r21
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Strong typing, a hill I'm willing to die on
JustJS would like a word https://www.techempower.com/benchmarks/#section=data-r20&tes...
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Rust vs Go: A Hands-On Comparison
In terms of RPS, this web service is more-or-less the fortunes benchmark in the techempower benchmarks, once the data hits the cache: https://www.techempower.com/benchmarks/#section=data-r21
Or, at least, they would be after applying optimizations to them.
In short, both of these would serve more rps than you will likely ever need on even the lowest end virtual machines. The underlying API provider will probably cut you off from querying them before you run out of RPS.
What are some alternatives?
osu - rhythm is just a *click* away!
zio-http - A next-generation Scala framework for building scalable, correct, and efficient HTTP clients and servers
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
MonoGame - One framework for creating powerful cross-platform games.
django-ninja - 💨 Fast, Async-ready, Openapi, type hints based framework for building APIs
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
LiteNetLib - Lite reliable UDP library for Mono and .NET
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Wave Engine - This repository contains all the official samples of Evergine.
SQLBoiler - Generate a Go ORM tailored to your database schema.