ositools
Advanced scripting and mod support for Divinity Original Sin 2 (by Norbyte)
DivinityModManager
A mod manager for Divinity: Original Sin - Definitive Edition. (by LaughingLeader-DOS2-Mods)
ositools | DivinityModManager | |
---|---|---|
44 | 11 | |
364 | 102 | |
- | 1.0% | |
7.9 | 7.5 | |
7 months ago | 9 months ago | |
C++ | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ositools
Posts with mentions or reviews of ositools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
- Any PC mod to enable achievements with goodies bags? (DOS2)
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I've started a new run with mods and I'm struggling to make them all work
I'm going to post the link with the instructions in case someone searches up the problem and finds my post in the future: https://github.com/Norbyte/ositools/releases
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Respec question
If you wish to keep achievements enabled and enable the gift bag dlc, you can do so by using Norbyte's script extender. it's a tool that's required for many of the mods from the steam workshop to work. Otherwise, like others have said, you have to wait until the end of act 1 to respec.
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Best external mods to add to gameplay that aren't just flat out cheating?
Also, many mods nowadays use this script extender dll plugin. The mod manager also has a button for autoinstalling it, no need to manual download if you go down that route.
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Is anyone free to help me with mods for DOS2? I cant seem to get them to work
Get norbyte's script extender
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Damage formula
This is a Lua transcription of the engine's code that has the damage calculations in it. .
- Redfall will be launching with Denuvo anti-cheat:
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DOS2 on Steam Deck - beginner questions
It takes a little bit more work, but definitely recommend installing Norbyte’s Script Extender, even if you don’t add any other mods. It dramatically reduces load times, especially the launching the game loading. Here’s the link: https://github.com/Norbyte/ositools/releases
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Strange bug, no idea what mod could cause it
You have the script extender installed, right? (I assume so since Dye Already requires it).
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How do you install Norbyte’s script extender on Steam Deck?
https://github.com/Norbyte/ositools/releases Just put file in correct place and add start command. You will see extender info beneath loading bar once you will start game.
DivinityModManager
Posts with mentions or reviews of DivinityModManager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Mods not actually doing anything?
I recommend using LaughingLeader's mod manager. It's much easier to manage mods with this than with the in game mod menu, as you can drag and drop mods in your load order instead of having to click arrows a bunch.
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Best external mods to add to gameplay that aren't just flat out cheating?
To do MP with mods, you gotta have same mods. Probably same load order too. I would recommend getting the Divinity mod manager.
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Steam workshop/modding help pls :)
It's a good idea to use LaughingLeader's mod manager. Perhaps the mod isn't being moved over properly and this mod manager helps with that. Also, sometimes it doesn't grab the mod/update entirely and you have to restart Steam to get it to download.
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Strange bug, no idea what mod could cause it
You can enable the console in the Divinity Mod Manager as well - It writes to that same file. Screenshot
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DOS2: First Playthrough - Rerolling trouble, could use some early game guidance.
A game feature. It is accessible in the start menu. I would also recommend the mod manager made by LaughingLeader. It uses the Osiris script extender that shortens loading times when playing with mods and makes it so you can get achievements in modded playthroughs. You can install it from here.
- Good way to check if mods are working without loading into the game
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Good mod load out for 2022?
This is what the cool kids go for these days. https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager
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What mods should i have for my second playthrough?
Plus if you use mods, download LaughingLeader's mod manager here. The in game mod menu is hard to work with, and sometimes mods don't get moved over properly if on steam.
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Will installing these 2 mods ruin the experience? I'm doing my 1st playthrough rn
If you still want to be getting achievements, you'll need a completely different add on. Apply the script extender to https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases/latest/download/DivinityModManager_Latest.zip.
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Mods For 2nd Playthrough
Highly recommend Divinity Mod Manager. Simple and easy. Just make sure you export the mod list to the game when you make a change.
What are some alternatives?
When comparing ositools and DivinityModManager you can also consider the following projects:
DoS-2-Savegame-Editor - Savegame Editor for Divinity Original Sin II
Payday-2-BLT - Payday 2 Better Lua injecTor
skse64 - Skyrim SE Script Extender
Mafia3-ScriptHook - Lua and Library Scripthook for Mafia 3 allowing you to run custom scripts
RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).
BG1NPC - The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
REFramework - Scripting platform, modding framework and VR support for all RE Engine games