orbtk
Cursive
orbtk | Cursive | |
---|---|---|
10 | 22 | |
3,772 | 4,117 | |
0.0% | - | |
0.0 | 7.3 | |
over 1 year ago | 29 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
orbtk
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Masonry 0.1 (Rust GUI framework)
i was gonna bring up https://github.com/redox-os/orbtk only to discover it's no longer under active development.
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[Media] A GUI installer for redox is coming soon, written in iced!
OrbTk is sunsetting in favor of Iced, slint, and future renderer-agnostic toolkits: https://github.com/redox-os/orbtk
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Pure Rust GUI Landscape
Orbtk
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S76 firmware repo password?
The GitLab repo was deleted. You will need to update the submodule path to https://github.com/redox-os/orbtk.
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GTK and custom themes - what really happened
That said, I'm not totally convinced about SixtyFPS today. There are some other interesting options that are suitable GUI toolkits for Rust. Such as OrbTk and Iced. Each toolkit is approaching the GUI space in a different way, so it'll be interesting to see where we end up in a few more years. QML-esque SixtyFPS, ECS-based OrbTk, Elm-based Iced, and a few others out there.
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Pop should join this new GTK fork
What's written in this article isn't the development of a GTK fork, but some reasoning for exploring alternatives to GTK. There aren't very many suitable candidates in this space, but Rust GUI toolkits like Iced have potential. Personally, I would add that OrbTk is also a suitable candidate.
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Any stable crate to develop a cross-platform Rust desktop app?
I use orbtk, it is pretty easy to use, has an active dev team, works on windows mac and linux, and cross compiling from linux to windows is also easy with it. It is still pretty beta, but depending on the project you need it could work. (https://github.com/redox-os/orbtk)
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Cross platform native guis in rust
Orbtk is an option. The default is backend is orbraq, which uses OrbClient. OrbClient will use SDL on Linux, and on Redox it should be a "pure" rust experience.
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
OrbTK recompiling stuff has been fixed in the development branch as far as I can tell: https://github.com/redox-os/orbtk/pull/409
OrbTK
Cursive
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Projectable: A TUI file manager built for projects
Rust has great libraries for TUIs. tui-rs (https://github.com/fdehau/tui-rs) has been used in numerous popular applications, but is unmaintained. ratatui (https://github.com/tui-rs-revival/ratatui) is the maintained version, and is pretty new. Less widely known is cursive (https://github.com/gyscos/cursive), which I have yet to try.
Aside from the libraries, I just wanted to start a project that would make be better at Rust. The easy distribution with cargo is a huge bonus though.
- cursive: A Text User Interface library for the Rust programming language
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How difficult is ncurses?
There are plenty of terminal UI libraries that are actually nice to work with. For Python, there's Textual and PyTermGUI. For Rust, there's ratatui and Cursive (or, if you want something a bit lower level, crosster or termion). For Go, there's bubbletea.
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AMDGPU_TOP v0.1.2 - switch to crossterm-backend, add simple fdinfo viewer
Switching the backend of Cursive to crossterm removed dependence on ncurses
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Appreciation post
I'd hear of TUIs so I just searched for tui libraries in Rust and Cursive seemed like a good choice and it turned out great!
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Sharing Saturday #455
This weekend I started porting my game to a different UI library (egui) as a way of familiarizing myself with egui. I don't think I'll have something useable to build off of before this year's 7DRL challenge so I guess I'll be reusing my existing UI code (using cursive). But, once I finish porting the UI it should be a lot easier to add fancy stuff like animations, tooltips, and graphical tiles since I won't be tied to constraints of a terminal UI.
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CLIs and TUIs packages
Cursive should let you easily build a layout with a menu and status bars (and mouse works).
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Dwarf Fortress – randomly generated, persistent fantasy world
The thing that gets me about Dwarf Fortress is that it's a 64-bit text-mode game.
As a grey-haired developer who got excited about "DOS Extenders" that allowed 32-bit mode, seeing a text-mode game written as a native 64-bit application is bizarrely anachronistic.
I get a similar feeling from text-mode GUI frameworks for Rust, which allow multi-threading and 64-bit but are essentially clones of Borland Turbo Vision, where you had to be mindful to keep lists smaller than 64KB: https://github.com/gyscos/cursive
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How to maintain app state in an app using Cursive
Maybe this helps?
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Rust TUI libraries
cursive
What are some alternatives?
Azul - Desktop GUI Framework
tui-rs - Build terminal user interfaces and dashboards using Rust
iced - A cross-platform GUI library for Rust, inspired by Elm
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
ncurses-rs - A low-level ncurses wrapper for Rust
Native Windows GUI - A light windows GUI toolkit for rust
rustbox - Rust implementation of the termbox library
druid - A data-first Rust-native UI design toolkit.
rust-sciter - Rust bindings for Sciter
imgui-rs - Rust bindings for Dear ImGui
conrod - An easy-to-use, 2D GUI library written entirely in Rust.