openrgb-rs
UnrealEngine
openrgb-rs | UnrealEngine | |
---|---|---|
188 | 122 | |
20 | - | |
- | - | |
10.0 | - | |
over 1 year ago | - | |
Rust | ||
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openrgb-rs
-
programs have multiple tabs open and 300mb of ram usage
I don’t think you need any special software for the cooler, CAM just handles the RGB and I think the display on the block. If you can live without that (OpenRGB can potentially handle the RGB, not sure about the display) then you should be able to get rid of it (assuming NZXT let you uninstall it without needing a reinstall, unlike Asus and Armory Crate…).
-
Mystic light made my rgb unusable
openrgb.org and get rid of Mystic lights
-
MSI Center Mystic Light LEDKeeper2.exe High CPU Usage
openrgb.org works on all 3 of my MSI boards, Razor KB and mouse too. Small and simple.
-
Any alternative to PredatorSense on an Acer predator Helios 18 laptop?
You can try SignalRGB or OpenRGB
-
td500 mesh fans
If you've connected the ARGB Header to your Motherboard, you'll have to use some software like OpenRGB, but if not - try pressing the "Reset" button (located on the left-hand side of the Front Panel) which hopefully will switch between RGB modes.
-
Lenovo Legion 7 Fn+Space
First install OperRGB https://openrgb.org/
-
Windows Dynamic Lighting RGB control on Linux ?
Controlling RGB devices on Linux has always been kinda finicky. Too much proprietary nonsense and Windows-only software. With so many vendors jumping on this open standard would it potentially open up way more devices to be controlled by one app on Linux? Would a project like OpenRGB be able to get this working? I'm not a developer, so apologies if this ultimately means nothing.
-
RGB strip options for MAG B650 Tomahawk w/ WIFI
You could try OpenRGB and see if it detects and allows you to change your lights.
-
[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- OpenRGB: Control all of your RGB devices from a single app (no online accounts required)
-
Lian LI strimer no RGB control?
Do you have this ARGB cable connected to the motherboard? If yes, you can use OpenRGB to control it.
UnrealEngine
-
Two handy GDB breakpoint tricks
Visual Studio has a related annoying habit when navigating the call stack (the caller's scope is considered closed if the callee is syntactically its tail) so I wonder whether this workaround would be useful for it as well.
See also this comment in the Unreal Engine code about putting a nop in before as well: https://github.com/EpicGames/UnrealEngine/blob/26677ca1b3c97...
// Q: Why is there a __nop() before __debugbreak()?
-
Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- Not only Unity...
-
Unreal Engine 5.3
It is not publicly available. If you click on this link you get a 404 page: https://github.com/EpicGames/UnrealEngine You actually have to go and subscribe, agree to their terms, and then you get to view the source code. It happens to be free, but it is by no means "public".
-
I always have bad timing, was literally just about to try out v5.2
https://github.com/EpicGames/UnrealEngine/tree/5.2.0-preview-2 For anyone wondering
-
Depending on the order multiple movies in "Startup movies" cause game to crash.. UE5.1
Like I said before, you have the fixed code here (commit: 23937975).
-
How to create a moddable game?
Before you can access the repository at https://github.com/EpicGames/UnrealEngine, you must: be an Unreal Engine subscriber. have a GitHub account. have associated your GitHub account with your Unreal Engine account as described on the UE4 on GitHub page.
-
W.I.P on my Open-World time traveling game. Experimented with Lumen + Nanite and found a way to maximize performance!
What you need to do is follow this link and diff my file with Epic's file. You can grab settings that I have from mine and plop them into a custom one for yours. Just be mindful if you're developing in VR for what settings you bring over.
-
As a Unity user, watching Unreal Engine at GDC 2023 made me sad and jealous
Originally it was going to be NetworkPrediction (need to be signed into a github account with Unreal Engine access for that link to work), but since David Ratti left Epic that died and they stopped working on it. (I didn't know it was dead, that was the CMC replacement I was referring to)
-
This unironically happened at my work today. We'll *definitely* be fitting that one into the next sprint...
Found this while looking through UE commits
What are some alternatives?
g-helper - Lightweight Armoury Crate alternative for Asus laptops and ROG Ally. Control tool for ROG Zephyrus G14, G15, G16, M16, Flow X13, Flow X16, TUF, Strix, Scar and other models
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
gamemode - Optimise Linux system performance on demand
capnproto-rust - Cap'n Proto for Rust
FanControl.Releases - This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4
Artemis - Provides advanced unified lighting across many different brands RGB peripherals
Quake-III-Arena - Quake III Arena GPL Source Release
OpenRGB
Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]