openmw
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/ (by OpenMW)
openmw
By gitlab-OpenMW
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw
Posts with mentions or reviews of openmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
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Lessons from Open-Source Game Projects
OpenMW - The Elder Scrolls Morrowind clone. C++, OpenGL
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Low FPS on Steam Deck
I downloaded the build via openmw-0.48.0-Linux-64Bit.tar.gz, it runs very well, but whenever I add the game as a shortcut to steam, the performance fumbles, I get around 25-30 fps at best, and I tried to experiment a bit and search more on the internet for a solution before posting in here, but nothing have helped as of yet. If there's someone who worked it out, please share it with us.
- OpenMW 0.48.0 released, an open-source open-world RPG game engine that supports playing Morrowind
- OpenMW 0.48.0 released
- OpenMW 0.48.0 released, an open-source engine that supports playing Morrowind
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Morrowind Support Post 0.48 Release
They haven't been great at announcing progress lately, but it is ongoing. The GitHub page is showing plenty of commits still coming in: https://github.com/OpenMW/openmw/commits/master
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Does OpenMW act as a mod manager?
It's open-source and anybody can take a look at the code. Trading and Speechcraft changes are detailed here and here, respectively.
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ok, i downloaded a rom, now what
There's also a fan made open source game engine recreation for it called OpenMW that makes it a dream to play on anything from an android phone to a Mac to a PC.
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No rain sound, config references strange file I can't find
On the main openmw config, there's different files listed https://github.com/OpenMW/openmw/blob/master/files/openmw.cfg
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Morrowind.bsa is missing, Mac.
Download this .dmg and install this version of OpenMW. I pulled it straight from their GitHub and it is the same one I use. Try the process with this see if it helps?
openmw
Posts with mentions or reviews of openmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
What are some alternatives?
When comparing openmw and openmw you can also consider the following projects:
com.n0n3m4.diii4a - idTech4A++, idTech engine game For Android, DOOM III/Quake 4/Prey(2006)/TDM/Quake 3/RTCW/Quake 2
openmw-shaders - Photorealistic shaders for Morrowind
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
steam-appmanifest - Generates appmanifest_APPID.acf files in ~/.steam/steam/SteamApps
portmod
openmw
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Friendica - Friendica Communications Platform
rtx-remix - Combined repo for the RTX-Remix runtime
foss-android - List of free and open-source alternatives to proprietary Android apps.
Gource - software version control visualization