obsidian-api
PixiJS
obsidian-api | PixiJS | |
---|---|---|
18 | 116 | |
1,605 | 42,610 | |
1.9% | 1.0% | |
7.0 | 9.9 | |
about 1 month ago | 4 days ago | |
TypeScript | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
obsidian-api
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JSON Canvas – An open file format for infinite canvas data
I really like that you commit to keep this stable and open.
Do you plan to make the TypeScript definition part of this new site?
https://github.com/obsidianmd/obsidian-api/blob/master/canva...
For me it's easier to read TS format.
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Love Letter to Obsidian
The Canvas feature is a custom file format, but they published the format here: https://github.com/obsidianmd/obsidian-api/blob/master/canva...
If Obsidian goes under or you want to migrate at least your data isn't lost.
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Does Obsidian hold any patents, or feature-related intellectual property?
Obsidian is closed source so you won't be infringing their copyright by incorrectly getting/copying their code within your code. I don't believe they have any software patents (too small a company), and the canvas data format is available under MIT license (https://github.com/obsidianmd/obsidian-api/blob/master/canvas.d.ts). Even if you decided to reproduce their plugin APIs (so that existing Obsidian plugins could be reused with your software), you'd be fine per https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_Inc. (but their API definition is under MIT license anyway: https://github.com/obsidianmd/obsidian-api/tree/master)
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Good starting point for learning more technical things?
I would start with with the obsidian api docs and the obsidian plugin docs then feed it into a gpt document loader and ask gpt the same thing you asked here. Obsidian offers a couple different “talk to your notes” plugins using gpt (all you need is an open ai api key) if you’re looking for a streamlined “ai document loader” you could just copy and paste the info into a new note once you have the plugin installed.
- Templater obtain name of previous active link, or parent note.
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Is there way to run Obsidian command from the shell?
In any event, there are no CLI flags to do that at the moment. The canvas format is very new, and not part of the standard markdown format. There is a public specification for it, but it's up to developers to make applications supporting it.
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Why not open sourcing ?
Canvas has been an open standard since its release.
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Does Obsidian suitable for my usecase (I use Notion + OneNote)?
As far as I know, any API that can be used by end users and plugin developers (as described in the previous post) is considered public. You can find the API repo here and definitions in this file.
- obsidian-api: Type definitions for the latest Obsidian API.
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Obsidian Canvas is here!
The .canvas format is a simple JSON-based format that is designed to be easy to parse. We've already seen several plugins leverage this and hope to see even more tools outside of Obsidian. You can see the spec here.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
obsidian-livesync
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
fleeting-notes-quartz - Notes that extend your brain
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
obsidian-bartender - Allows for rearranging the elements in the status bar and sidebar ribbon
react-canvas - High performance <canvas> rendering for React components
obsidian-note-linker - 🔗 Automatically link your Obsidian notes.
A-Frame - :a: Web framework for building virtual reality experiences.
obsidian-sample-plugin
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
rextract - A simple toolchain for moving Remarkable highlights to Readwise
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.