nvim-treesitter-textobjects
godot-nim
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nvim-treesitter-textobjects | godot-nim | |
---|---|---|
87 | 16 | |
1,890 | 494 | |
6.6% | 0.8% | |
8.3 | 0.0 | |
8 days ago | over 1 year ago | |
Scheme | Nim | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvim-treesitter-textobjects
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Use treesitter to jump to next argument without going into nested function calls?
I was hoping to use nvim-treesitter-textobjects to jump to the next argument via something like this:
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Code navigation ctags/cscope/gnu global alternative?
You want to look at nvim-treesitter-textobjects. It let's you define keymaps for navigating text objects defined by treesitter and you can also use them with commands like d, c and so on.
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My Favorite Vim Oneliners for Text Manipulation
Thank you! It looks like nvim-treesitter-textobjects is a good plugin to start with:
https://github.com/nvim-treesitter/nvim-treesitter-textobjec...
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How to move between the topmost/root node in treesitter?
I'm aware of nvim-treesitter-textobjects and I suspect my answer lies in this plugin, but is there a way to move between root nodes that is agnostic of the node type?
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Manipulating and moving between function arguments in Neovim
Thanks! I just started using https://github.com/nvim-treesitter/nvim-treesitter-textobjects, and it works as a charm.
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Searching for plugin to provide granular treesitter visual mode navigation
nvim-treesitter-textobjects
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Vim Tip - Jump to start of function or code block
In this case, reading here is probably a good start: https://github.com/nvim-treesitter/nvim-treesitter-textobjects
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Getting v(a|i)B working in Ruby?
Have a look at https://github.com/nvim-treesitter/nvim-treesitter-textobjects. Set up the @block.inner and @block.outer textobjects and it should work.
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How do you jump to the beginning of a function
nvim-treesitter-textobjects lets you jump to (for instance) functions more accurately than with a regex-based approach using ]f
Or even better, one can use nvim-treesitter-textobjects. It already provides function/class selection and go-to functionality out-of-the-box.
godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
What are some alternatives?
vim-multiple-cursors - True Sublime Text style multiple selections for Vim
gdnim - godot-nim based bootstrapping framework supporting hot reloading
nvim-treesitter-refactor - Refactor module for nvim-treesitter
pixie - Full-featured 2d graphics library for Nim.
targets.vim - Vim plugin that provides additional text objects
nlvm - LLVM-based compiler for the Nim language
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
enu - A Logo-like 3D environment, implemented in Nim
vim-textobj-user - Vim plugin: Create your own text objects
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.
vscode-neovim - Vim mode for VSCode, powered by Neovim
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs