nvim-dap
CodeLLDB
nvim-dap | CodeLLDB | |
---|---|---|
138 | 23 | |
5,696 | 2,611 | |
- | - | |
8.4 | 8.7 | |
9 days ago | 21 days ago | |
Lua | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nvim-dap
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I can't stand using VSCode so I wrote my own (it wasn't easy)
There are DAP extensions for both Vim (e.g. https://github.com/puremourning/vimspector) and NeoVim (https://github.com/mfussenegger/nvim-dap). I can't speak as to the experience in detail (I think I briefly played with nvim-dap a year or two ago), but I suspect that for most it will be good enough.
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Can you get better dapui varibles?
https://github.com/mfussenegger/nvim-dap/issues/1062 https://github.com/mfussenegger/nvim-dap/issues/737
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How to start using Neovim for c++ development and debugging
Also, you can set up debugger integration with https://github.com/mfussenegger/nvim-dap .
- Build and run in one task using asynctasks.vim
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How can I debug Python code in neovim!
You could use nvim-dap with nvim-dap-python.
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How to debug python code in neovim
I'd suggest starting with a Neovim distro that makes things work for you and as you get familiar you can transition to a more custom configuration as you see fit. If you want to do it by yourself then the most popular plugin for debugging in Neovim is nvim-dap and there is also an extension for Python to give you a more ready to go config instead of doing it yourself. You should read the docs of those 2 to see how you should customize accordingly your configuration.
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How to configure vim like an IDE
(neovim only) nvim-dap
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How to display variable values inline?
https://github.com/mfussenegger/nvim-dap + https://github.com/theHamsta/nvim-dap-virtual-text should be able to do it, I think?
- New Nightmare, the Hammerhead Worm
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Q: Setting up typescript debugger for neovim?
If you want to debug types in TypeScript, you could use marilari88/twoslash-queries.nvim. If you would like to debug TypeScript/JavaScript code, then you need mfussenegger/nvim-dap, you could read this article: Debugging using DAP to understand how to set up it.
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
What are some alternatives?
vimspector - vimspector - A multi-language debugging system for Vim
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
nvim-gdb - Neovim thin wrapper for GDB, LLDB, PDB/PDB++ and BashDB
just - 🤖 Just a command runner
nvim-dap-python - An extension for nvim-dap, providing default configurations for python and methods to debug individual test methods or classes.
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-linked - Display linked packages for compiled rust binaries
vscode-js-debug - A DAP-compatible JavaScript debugger. Used in VS Code, VS, + more
rustfmt - Format Rust code