nvfancontrol
ocl
nvfancontrol | ocl | |
---|---|---|
5 | 7 | |
197 | 695 | |
- | 1.7% | |
0.0 | 5.9 | |
almost 2 years ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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nvfancontrol
- Why wont my laptop shut up
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Is there a way to control fan speed via software?
yes that allows you to change the fan speed. and if you read down a bit more theres a command that allows you to set the speed. or there are some tools online that allow you to set a curve for the fan like this https://github.com/foucault/nvfancontrol
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Need help on setting the GPU fan speed on Nvidia-drivers
To do that i had to run : sudo nvidia-drivers . then generate the file xorg.config and then added the cooller bits to that file as shows here : https://github.com/foucault/nvfancontrol
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Coolbits on Xorg
I usually put the coolbits option line in the device section not the screen section. While I don't have any source that is the correct or preferred location for it, I'm curious if that solves your issue. It's where the author of nvfancontrol mentions to put it on github.
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Only one GPU spins its fans?
Check out nvfancontrol which is on the AUR; it lets you set a custom fan curve based on the GPU temps. It requires setting coolbits option of Nvidia GPUs to at least 4 in /etc/xorg.conf or /etc/xorg.conf.d/20-nvidia.conf file. Setting coolbits to 4 lets you control the fan speed manually in nvidia-setting but using nvfancontrol control helps automate the fan speed based on temps. Not sure if it's possible to use with two GPUs or not yet though.
ocl
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An example for OpenCL 3.0?
Please note that OpenCL consists of two parts: host API and a separate language which is used to write kernels (code which is going to be offloaded to devices). OpenCL specification describes host APIs as C-style APIs and that is what implementors has to provide. However, there are number of various libraries which provides bindings for other languages: - C++ - Python - Go - Rust
- Any OpenCL + Rust Guides
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Non graphical computing on GPU
ocl
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Resources for Vulkan GPGPU searched
I don't know a lot about Rust, but this looks like a valid set of OpenCL bindings for Rust: https://github.com/cogciprocate/ocl
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What's the current state of GPU compute in rust?
If you prefer an open alternative to CUDA, there are complete, easy to use und well documented bindings for opencl: https://github.com/cogciprocate/ocl/
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Trying to install something using rust and really stuck, any help at all appreciated.
- https://github.com/cogciprocate/ocl/issues/202
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Making an algorithmic trading bot in Rust?
I use Rust with OpenCL (ocl). And I am still in college studying CS. It takes a while to setup OpenCL depending on what you want to do with it. But performance benefits are well worth it. On average I can backtest 4 years of data with 1 minute candles in about 8.745 ms for typical RSI indicator. This is done on i5-3320m CPU (not iGPU). Took me a year to build it. Was also learning rust with it. My project has many features so you probably can do it in half amount of time or even less. Currently the project has 21k in Rust and 2k lines in OpenCL.
What are some alternatives?
lm-sensors - lm-sensors repository
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
envycontrol - Easy GPU switching for Nvidia Optimus laptops under Linux
vuh - Vulkan compute for people
nfancurve - A small and lightweight POSIX script for using a custom fan curve in Linux for those with an Nvidia GPU.
GLSL - GLSL Shading Language Issue Tracker
razer-laptop-control - Project to create driver/software to control performance of razer laptops
autograph - Machine Learning Library for Rust
NVBurner - A MSI Afterburner alternative for NVIDIA users in Linux.
RustaCUDA - Rusty wrapper for the CUDA Driver API
Emu - The write-once-run-anywhere GPGPU library for Rust
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders