nuklear | verdigris | |
---|---|---|
11 | 13 | |
13,189 | 623 | |
- | 0.0% | |
- | 1.5 | |
over 4 years ago | about 1 year ago | |
C | C++ | |
- | GNU Lesser General Public License v3.0 only |
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nuklear
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SDL2 GUI Library for C?
There are SDL2 renderers for Nuklear, if you can live with the OpenGL dependency, see: https://github.com/vurtun/nuklear/tree/master/demo
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Nuklear
- Nuklear – A single-header ANSI C GUI library
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is makeing Vulkan guis worth it?
You might want to try Nuklear https://github.com/vurtun/nuklear or imgui https://github.com/ocornut/imgui , both to my knowledge have a Vulkan backend
- Using IMGUI for the entire front end of a game?
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- In search of a simple GUI library for C/C++
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Is there SDL2 ready to use dialogs/controls?
It looks really great. And there are examples inside demo https://github.com/vurtun/nuklear/tree/master/demo I should investigatevthat for sure. Thanks
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Suggestion needed: node editor GUI using C
P.S.: I know Nuklear has got a node editor, but this editor is only in an early stage of development and Nuklear development has pretty much halted since Vurtun left.
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Help understanding Nuklear code
Link for anyone who want's to browse the source.
verdigris
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
This is overly dramatic. The "keywords" are just macros. If you don't want an additional preprocessor to generate code in a separate .cpp file from these macros, you can use https://github.com/woboq/verdigris
The concurrency model, object ownership and life cycle you are mentioning are not part of C++, those are just conventions in specific C++ user groups - Qt code compiles plain and simple with pretty much every conformant C++ compiler and that makes it as much C++ as anything else.
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Qt Creator 12 Released
There were a couple of attempts in that direction, but i haven't really seen them used in any production codebase.
https://woboq.com/blog/verdigris-qt-without-moc.html
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Will C++ ever get a standard GUI/2D Graphics library?
Is Moc for signals and slots still needed? Mind you, I haven't used Qt in 15 years, but I was sure I heard about some standard C++ way of building Qt apps without needing the MOC prebuild step (IIRC https://woboq.com/blog/verdigris-qt-without-moc.html).
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KDE Plasma development switches to Qt 6 tomorrow
Nope, Qt 6 still uses moc. I don't think modern C++ meta programming is quite capable of entirely replacing moc. The closest thing I'm aware of is [0], but it requires additional macros compared to what moc requires, and compilation speed can suffer. Chances are moc won't be dropped until full reflection lands, if ever, and even then if compilation speed is too bad I wouldn't be entirely surprised if moc remains.
[0]: https://github.com/woboq/verdigris
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Verdigris
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
`QML_ELEMENT` support for Verdigris. https://github.com/woboq/verdigris/pull/99
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Carbon Language: An experimental successor to C++
> it's possible to do Qt without moc even in C++ with https://github.com/woboq/verdigris/, why wouldn't it be possible from D ?
You're talking about an entirely different thing. While OP was referring to the current state of D's ecosystem and the impact that missing key frameworks have on hindering adoption, you're arguing about the theoretical possibility of writing a framework with a language, which really does not address OP's point.
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GUI for software, not games, but lighter than Qt ?
And much more importantly, MOC specifically is a code generator which has a competitor without the code generation requirement. Fully compatible even. So no, sorry "Qt is bad because MOC" stopped being an argument years ago (if it ever was).
- C++ in the Linux kernel
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Qt Creator 6 released
But copperspice is not a better version: see the benchmark here: https://woboq.com/blog/verdigris-qt-without-moc.html
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
WebSocket++ - C++ websocket client/server library
microui - A tiny immediate-mode UI library
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Proxygen - A collection of C++ HTTP libraries including an easy to use HTTP server.
raygui - A simple and easy-to-use immediate-mode gui library
libwebsockets - canonical libwebsockets.org networking library
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
nghttp2 - nghttp2 - HTTP/2 C Library and tools