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nuklear
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SDL2 GUI Library for C?
There are SDL2 renderers for Nuklear, if you can live with the OpenGL dependency, see: https://github.com/vurtun/nuklear/tree/master/demo
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Nuklear
- Nuklear – A single-header ANSI C GUI library
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is makeing Vulkan guis worth it?
You might want to try Nuklear https://github.com/vurtun/nuklear or imgui https://github.com/ocornut/imgui , both to my knowledge have a Vulkan backend
- Using IMGUI for the entire front end of a game?
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- In search of a simple GUI library for C/C++
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Is there SDL2 ready to use dialogs/controls?
It looks really great. And there are examples inside demo https://github.com/vurtun/nuklear/tree/master/demo I should investigatevthat for sure. Thanks
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Suggestion needed: node editor GUI using C
P.S.: I know Nuklear has got a node editor, but this editor is only in an early stage of development and Nuklear development has pretty much halted since Vurtun left.
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Help understanding Nuklear code
Link for anyone who want's to browse the source.
microui
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Immediate Mode GUI Programming
There is also microui, which I like[0].
Which I forked to work with SDL2[1], no guarantees. It's fun to hack on.
[0]https://github.com/rxi/microui
[1]https://github.com/kennethrapp/microui
- MicroUI: Tiny immediate-mode UI library
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What should I use to make GUI with SDL
Otherwise, https://github.com/rxi/microui is small enough that you can hack around. Look at the issue though, there's a bit of unaligned access there.
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ImGui or text rendering libraries
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".
- A lightweight, simple, fast, feature-filled, text editor written in C, and Lua
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
The price for the 'lightest' UI toolkit probably goes to microui:
https://github.com/rxi/microui
Just around 1100 lines of C code.
You need to bring your own renderer, but that's the same for Nuklear or Dear ImGui.
I wrote a WASM wrapper for the microui demo too:
https://floooh.github.io/sokol-html5/sgl-microui-sapp.html
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
Good C library list: https://en.cppreference.com/w/c/links/libs https://github.com/Immediate-Mode-UI/Nuklear + C89, no dependencies, public license. 5/5 https://www.tecgraf.puc-rio.br/iup/ + good tutorial and wiki guides 5/5 https://libsdl.org/ + infinite possibilities - whole library for making games, forums, wiki - complicated, not many C tutorials, need to manage game states... 4/5 https://github.com/lvgl/lvgl + good docs - for embedded systems 4/5 https://github.com/ocornut/imgui + Popular, inspired Nuklear - for C++ 3/5 https://docs.enlightenment.org/api/imlib2/html/ + very efficient, used in Conky - uses X so only for Linux, just for displaying images and text and stuff 2/5 https://github.com/rxi/microui + simple, small - you need to handle your own drawing 2/5 GTK+ - no
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I haven't been using Linux that much yet, but because of my experience with Xfce, and because others don't seem to enjoy desktop environments on Linux too much, I want to create my own.
Really? Here's a minimal UI with I believe less LOC than Suckless DWM. It's not a full DE, but I imagine you could probably turn it into one without adding that much more code.
- Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
- resources for making a gui library
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
sokol - minimal cross-platform standalone C headers
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
raygui - A simple and easy-to-use immediate-mode gui library
pixeltoaster - PixelToaster is a framebuffer library for C++
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
gunslinger - C99, header-only framework for games and multimedia applications