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nuklear
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SDL2 GUI Library for C?
There are SDL2 renderers for Nuklear, if you can live with the OpenGL dependency, see: https://github.com/vurtun/nuklear/tree/master/demo
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Nuklear
- Nuklear – A single-header ANSI C GUI library
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is makeing Vulkan guis worth it?
You might want to try Nuklear https://github.com/vurtun/nuklear or imgui https://github.com/ocornut/imgui , both to my knowledge have a Vulkan backend
- Using IMGUI for the entire front end of a game?
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- In search of a simple GUI library for C/C++
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Is there SDL2 ready to use dialogs/controls?
It looks really great. And there are examples inside demo https://github.com/vurtun/nuklear/tree/master/demo I should investigatevthat for sure. Thanks
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Suggestion needed: node editor GUI using C
P.S.: I know Nuklear has got a node editor, but this editor is only in an early stage of development and Nuklear development has pretty much halted since Vurtun left.
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Help understanding Nuklear code
Link for anyone who want's to browse the source.
imgui_sdl
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Is it possible to use dear imgui library without rewriting my whole rendering process to opengl?
Someone did write a backend that is SDL2/imgui, but even they say go with DX11 or opengl as the software rendering has performance and artifact issues.
- Is there SDL2 ready to use dialogs/controls?
- Using dear imgui with SDL2
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
implot - Immediate Mode Plotting
microui - A tiny immediate-mode UI library
harfbuzz - HarfBuzz text shaping engine
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
imgui-sfml - Dear ImGui backend for use with SFML
raygui - A simple and easy-to-use immediate-mode gui library
imgui_markdown - Markdown for Dear ImGui
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
meshlete - Chop 3D objects to meshlets