nsis
source-sdk-2013
nsis | source-sdk-2013 | |
---|---|---|
3 | 52 | |
598 | 3,649 | |
- | 0.4% | |
6.1 | 0.0 | |
4 days ago | 11 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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nsis
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Ask HN: What's the best source code you've read?
Eye-opening but probably not "best": the Nullsoft Installer, circa 2002 (https://github.com/kichik/nsis). Its goal, besides being an installer, was to produce a small binary. So the source was remarkably pithy, which taught me a lot about being direct and to-the-point rather than aiming for beautiful abstractions or reusability.
Similar with Notch's Left4KDead, which implemented a fun zombie game for a Java small-code competition. A mirror of the original source is here (https://github.com/codingcampbell/Left-4k-Dead). I rewrote it in JavaScript as a Chrome App, in the process refactoring for readability (and sacrificing some of the code's beauty). https://github.com/sowbug/ChromeLeft4kDead
- How do you publish your internal LOB apps?
- Running Scripts in Github
source-sdk-2013
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
What are some alternatives?
AutoHotkey_L - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows. [Moved to: https://github.com/AutoHotkey/AutoHotkey]
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
gmic - GREYC's Magic for Image Computing: A Full-Featured Open-Source Framework for Image Processing
halflife - Half-Life 1 engine based games
Feral - Feral programming language reference implementation
Quake - Quake GPL Source Release
Ofelia - A real-time cross-platform creative coding tool for multimedia development
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
SEFGD - SE FGD's
RenewCert - Renew click once certificates
Quake-III-Arena - Quake III Arena GPL Source Release