noyaml
PixiJS
noyaml | PixiJS | |
---|---|---|
9 | 116 | |
416 | 42,610 | |
- | 1.0% | |
5.3 | 9.9 | |
2 months ago | 8 days ago | |
CSS | TypeScript | |
GNU Affero General Public License v3.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noyaml
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Kubernetes Through the Developer's Perspective
Most commonly written in YAML, these files are large and complex to read and understand. And being written in YAML comes with its challenges (and quirks) since it is an additional programming language that devs need to learn.
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JSON Canvas – An open file format for infinite canvas data
YAML is kind of like C++:
> You like C++ because you're only using 20% of it. And that's fine, everyone only uses 20% of C++, the problem is that everyone uses a different 20% :)
https://eli.thegreenplace.net/2009/10/17/the-c-bashing-seaso...
The YAML footguns are too numerous to reproduce here, so here are some sources:
https://stackoverflow.com/questions/3790454/how-do-i-break-a...
https://www.arp242.net/yaml-config.html
https://noyaml.com/
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Why the fuck are we templating YAML? (2019)
Relevant: https://noyaml.com/
YAML and its ecosystem is full of footguns and ergonomics problems, especially when the length of the document extends beyond the height of a user's editor or viewport. Loss of context with indentation, non-compliant or unsafe parsers, and strange boolean handling to name a few.
It becomes even worse when people decide that static YAML data files should have variable substitution or control flow via templating. "Stringly-typed programming" if you will. If we all started writing JSON text templates I think a lot of people would rightly argue we should write small stdlib-only programs in Python, Typescript, or Ruby to emit this JSON instead of using templated text files. Then it becomes apparent that the YAML template isn't a static data file at all, but part of a program which emits YAML as output. We're already exposing people to basic programming if we're using YAML templates. People brew a special kind of YAML-templated devops hell using tools like Kustomize and Helm, each of which are "just YAML" but are full of idiosyncracies and tool-specific behaviour which make the use of YAML almost coincidental rather than a necessity.
Yes, sometimes people would prefer to look at YAML instead of JSON, in which case I suggest you use a YAML serialization library, or pipe output into a tool like `yq` so you can view the pretty output. In a pinch you could even output JSON and then feed it through a YAML formatter.
The Kubernetes community seems to have this penetrating "oh, it's just YAML" philosophy which means we get mediocre DSLs in "just YAML" which actually encode a lot of nuanced and unintuitive behaviour which varies from tool to tool.
Look at kyverno, for examle: it uses _parentheses_ in YAML key names to change the semantics of security policies! https://kyverno.io/docs/writing-policies/validate/ . This is different to what I think is the (much better ideas of) something like kubewarden, gatekeeper, or jspolicy, which allow engineers to write their policies in anything that compiles to WASM, OPA, and Typescript/Javascript respectively.
We engineers, as a discipline, have decades of know-how building and using general purpose programming languages with type checkers, linters, packaging systems, and other tools, but we throw them all away as soon as YAML comes along. It's time to put the stringified YAML templates away and engage in the ecosystem of mature tools we already to use to perform one simple task they are already good at: dumping JSON on stdout.
Let's move the control flow back into the tool and out of the YAML.
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YAML's homepage is displayed in YAML
The webpage documenting some of the sharp edges of yaml is also displayed as an editable yaml document
https://noyaml.com/
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stopDoingJson
It’s the least secure config format, even worse than XML IMO since it’s unsafe even with trusted inputs. https://noyaml.com/
- That's a Lot of YAML
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
yj - CLI - Convert between YAML, TOML, JSON, and HCL. Preserves map order.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
hjson - Hjson, a user interface for JSON
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
doximus - static, smart and developer friendly API documentation generator
react-canvas - High performance <canvas> rendering for React components
json2jsii - Generates jsii-compatible structs from JSON schemas
A-Frame - :a: Web framework for building virtual reality experiences.
PyYAML
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
crd-to-sample-yaml - Generate a sample YAML file from a CRD
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.