notquiteparadise VS nqp2

Compare notquiteparadise vs nqp2 and see what are their differences.

nqp2

An exploration of a fantasy world, to autobattle your way to ruling the demesne. (by Snayff)
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notquiteparadise nqp2
1 3
16 10
- -
0.0 0.0
about 3 years ago 20 days ago
Python Python
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

notquiteparadise

Posts with mentions or reviews of notquiteparadise. We have used some of these posts to build our list of alternatives and similar projects.
  • [2022 in RoguelikeDev] Age of Transcendence
    1 project | /r/roguelikedev | 26 Jan 2022
    I think my biggest problems, other than lack of skills were that I got caught half way between defining with data and creating a scripting language, as well as the sheer size and conditionality that was creeping into the data. If I did it again I'd go harder on the scripting as that would make the data definition lighter, I think. Here's what my data looked like: https://github.com/Snayff/notquiteparadise/blob/74aafd3b91c61ffbe96e37e54e9206d1783c1ce6/data/game/skills.json . There was also a secondary issue of creating a system with enough flexibility to allow creative use, but I think that was solvable.

nqp2

Posts with mentions or reviews of nqp2. We have used some of these posts to build our list of alternatives and similar projects.
  • [HIRING][pygame] Looking for Contract Support on a Game
    1 project | /r/PythonJobs | 5 Jan 2022
    The current focus is on getting the combat and map exploration into a good place. I have a design document and relevant GitHub issues to help define this. Here is the current milestone I'm working towards: https://github.com/Snayff/nqp2/milestone/1
  • Looking for Paid Support
    1 project | /r/pygame | 5 Jan 2022
    I'm looking for someone to support the programming of my open source, hobby game, which is a auto battling dungeon exploration game. You can find the repo here: https://github.com/Snayff/nqp2
  • How to Architect a Continuous Experience
    1 project | /r/roguelikedev | 2 Jan 2022
    A general description or pseudo code is great, though for reference I am using Python. Here's my repo: https://github.com/Snayff/nqp2.

What are some alternatives?

When comparing notquiteparadise and nqp2 you can also consider the following projects:

RayWizard - A game submitted to the 2021 7DRL. You play as a wizard with magical abilities which can alter the terrain around you.

pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

pyunity - A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine