notquiteparadise
Possibly, one day, a roguelike. (by Snayff)
nqp2
An exploration of a fantasy world, to autobattle your way to ruling the demesne. (by Snayff)
notquiteparadise | nqp2 | |
---|---|---|
1 | 3 | |
16 | 10 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | 20 days ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
notquiteparadise
Posts with mentions or reviews of notquiteparadise.
We have used some of these posts to build our list of alternatives
and similar projects.
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[2022 in RoguelikeDev] Age of Transcendence
I think my biggest problems, other than lack of skills were that I got caught half way between defining with data and creating a scripting language, as well as the sheer size and conditionality that was creeping into the data. If I did it again I'd go harder on the scripting as that would make the data definition lighter, I think. Here's what my data looked like: https://github.com/Snayff/notquiteparadise/blob/74aafd3b91c61ffbe96e37e54e9206d1783c1ce6/data/game/skills.json . There was also a secondary issue of creating a system with enough flexibility to allow creative use, but I think that was solvable.
nqp2
Posts with mentions or reviews of nqp2.
We have used some of these posts to build our list of alternatives
and similar projects.
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[HIRING][pygame] Looking for Contract Support on a Game
The current focus is on getting the combat and map exploration into a good place. I have a design document and relevant GitHub issues to help define this. Here is the current milestone I'm working towards: https://github.com/Snayff/nqp2/milestone/1
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Looking for Paid Support
I'm looking for someone to support the programming of my open source, hobby game, which is a auto battling dungeon exploration game. You can find the repo here: https://github.com/Snayff/nqp2
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How to Architect a Continuous Experience
A general description or pseudo code is great, though for reference I am using Python. Here's my repo: https://github.com/Snayff/nqp2.
What are some alternatives?
When comparing notquiteparadise and nqp2 you can also consider the following projects:
RayWizard - A game submitted to the 2021 7DRL. You play as a wizard with magical abilities which can alter the terrain around you.
pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
pyunity - A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine