nomicon VS entt

Compare nomicon vs entt and see what are their differences.

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nomicon entt
87 79
1,699 9,497
2.6% -
5.6 9.8
about 1 month ago 5 days ago
CSS C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nomicon

Posts with mentions or reviews of nomicon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.
  • [Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
    6 projects | /r/rust | 7 Dec 2023
    it’s even written by the same person that wrote the Nomicon (the guide to the dark arts of unsafe)
  • Rust books to read
    2 projects | /r/rust | 23 Jun 2023
    If you want to dive deeper you can always have other options but now there are concrete cases, if you want to do low level thing https://doc.rust-lang.org/nomicon/ while if you want multi thread/concurrency stuff https://marabos.nl/atomics/ . There are many many books so you will have to point yourself to what you want
  • Thread-shared boolean flag
    1 project | /r/rust | 23 Jun 2023
    Nonononono. SeqCst is the most error prone memory order: https://github.com/rust-lang/nomicon/issues/166
  • [Media] Hashmap behaviour inside a loop due to lifetime issue
    1 project | /r/rust | 22 Jun 2023
    Hope this helps. For more details, see the Rustonomicon. I referenced the subtyping chapter here extensively.
  • Unsafe Rust
    2 projects | /r/rust | 15 Jun 2023
    Nice video! Glad I could help out. This stuff is hard, and I'm still learning a lot about it myself even years later. The Rustonomicon is a great read if you haven't already.
  • Stepping up the YAML engineer game
    2 projects | /r/devops | 25 May 2023
    Have you got a moment to read through the good book , after reading through this perhaps try the Rustonomicon.
  • Questions about ownership rule
    2 projects | /r/rust | 23 May 2023
  • CppCon 2022 Best Practices Every C++ Programmer Needs to Follow – Oz Syed
    1 project | news.ycombinator.com | 19 May 2023
    That is not what UB means. Undefined Behaviour is behaviour that the compiler is allowed to assume will never happen, and which can consequently cause miscompilations due to optimisation passes gone wrong if it does in fact occur in the source code.

    It's true that Rust does not have a written specification that clearly delineates what is and isn't UB in a single place. But:

    1. UB is impossible in safe code (modulo bugs in unsafe code)

    2. There are resources such as the Rustinomicon (https://doc.rust-lang.org/nomicon/) that provide a detailed guide on what is and isn't allowed in unsafe code.

    In practice, it's much easier to avoid UB in Rust than it is in C++.

  • How to write deserializer for custom binary protocol?
    2 projects | /r/rust | 13 May 2023
    However, this is a wide topic out of scope for a Reddit comment, so maybe just read the Rustonomicon. It explains everything about data handling in Rust.
  • Performance critical ML: How viable is Rust as an alternative to C++
    4 projects | /r/rust | 2 May 2023
    The ownership model & borrow checker makes rust a bit of an awkward language in which to write complex data structures like trees and graphs. It can be done - since you can always use raw pointers & unsafe code when you absolutely need to to treat rust like C. But the language fights you, and the community can get a bit moralistic about this sort of thing. The rust nomicon is a fantastic resource for learning the limits of the borrow checker, and where and how to use unsafe code correctly. You will need unsafe less than you think you will, but sometimes you will have no choice.

entt

Posts with mentions or reviews of entt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.
  • Focus: A simple and fast text editor written in Jai
    7 projects | news.ycombinator.com | 2 Sep 2023
    https://pastebin.com/VPypiitk This is a very small experiment i did to learn the metaprogramming features. its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code.

    Some walkthrough:

    Line 8 declares a SparseSet type as a fairly typical template. its just a struct with arrays of type T inside. Next lines implement getters/setters for this data structure

    Line 46 Base_Registry things get interesting. This is a struct that holds a bunch of SparseSet of different types, and providers getters/setters for them by type. It uses code generation to do this. The initial #insert at the start of the class injects codegen that creates structure members from the type list the struct gets on its declaration. Note also how type-lists are a native structure in the lang, no need for variadics.

    Line 99 i decide to do variadic style tail templates anyway for fun. I implement a function that takes a typelist and returns the tail, and the struct is created through recursion as one would do in cpp. Getters and setters for the View struct are also implemented through recursion

    Line 143 has the for expansion. This is how you overload the for loop functionality to create custom iterators.

    The rest of the code is just some basic test code that runs the thing.

  • Crash Course: entity component system
    1 project | news.ycombinator.com | 20 Jul 2023
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Sharing Saturday #472
    7 projects | /r/roguelikedev | 23 Jun 2023
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials.
  • Where can I find the juiciest, most complex and modern c++ code?
    2 projects | /r/cpp_questions | 9 Jun 2023
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.
  • DynaMix 2.0.0 Released
    8 projects | /r/cpp | 13 Apr 2023
    You can think of DynaMix as combining one of these libraries with an ECS like entt(https://github.com/skypjack/entt)
  • Flecs – A fast entity component system for C and C++
    2 projects | news.ycombinator.com | 4 Apr 2023

What are some alternatives?

When comparing nomicon and entt you can also consider the following projects:

book - The Rust Programming Language

flecs - A fast entity component system (ECS) for C & C++

mdBook - Create book from markdown files. Like Gitbook but implemented in Rust

Hazel - Hazel Engine

rust-ffmpeg - Safe FFmpeg wrapper.

raylib - A simple and easy-to-use library to enjoy videogames programming

Theseus - Theseus is a modern OS written from scratch in Rust that explores 𝐢𝐧𝐭𝐫𝐚𝐥𝐢𝐧𝐠𝐮𝐚𝐥 𝐝𝐞𝐬𝐢𝐠𝐧: closing the semantic gap between compiler and hardware by maximally leveraging the power of language safety and affine types. Theseus aims to shift OS responsibilities like resource management into the compiler.

flecs-lua - Lua script host for flecs

Exercism - website - The codebase for Exercism's website.

Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript

miri - An interpreter for Rust's mid-level intermediate representation

UnrealCLR - Unreal Engine .NET 6 integration