nokhwa
windows-rs
nokhwa | windows-rs | |
---|---|---|
7 | 98 | |
445 | 9,857 | |
- | 2.1% | |
5.3 | 7.7 | |
17 days ago | 2 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nokhwa
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Have you seen my "Camerata" lib?
Based on nokhwa rust crate.
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Error while building: "perhaps two different versions of crate `image` are being used?"
It looks like the issue is with nokhwa. There are three open issues that reference the error: 72, 94 and 100. It looks like someone had luck switching from NV12 to YUYV after opening the stream but then I think you might end up with issue 90 where everything is pink so hyperbacked will infinitely loop waiting for an image since it can't actually read anything. The YUYV issue might have been fixed but the crate has been failing to build since the last release. That rules out setting the dependency to use the git repository. I think you just need to wait for a new release of nokhwa that fixes the issues but I don't know when that will be.
- Nannou β An open-source creative-coding framework for Rust
- Nokhwa 0.10 Released - Simple to use Cross Platform Rust Library for Powerful Webcam/Camera Capture
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Rust and C
It is pretty painful and requires so much unsafe but I think the "not needing to deal with bindgen" and the Rust exclusive features make it worth it. If you need an example check out https://github.com/l1npengtul/nokhwa/tree/0.9.2/nokhwa-bindings-windows
- Nokhwa 0.4.3 - Webcam support for WebAssembly, MediaFoundation(Windows), AVFoundation(MacOS), and more!
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
hyperbacked - π Superbacked, but in Rust
winapi-rs - Rust bindings to Windows API
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Cargo - The Rust package manager
rust-sdl2 - SDL2 bindings for Rust
fltk-rs - Rust bindings for the FLTK GUI library.
bardecoder - Detect and decode QR Codes, written in 100% Rust.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
quil - Main repo. Quil source code.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
p5nim - πΈπ p5nim: processing for nim through p5js
maven-mvnd - Apache Maven Daemon