nokhwa
rust-sdl2
nokhwa | rust-sdl2 | |
---|---|---|
7 | 33 | |
445 | 2,617 | |
- | 1.1% | |
5.3 | 6.9 | |
18 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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nokhwa
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Have you seen my "Camerata" lib?
Based on nokhwa rust crate.
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Error while building: "perhaps two different versions of crate `image` are being used?"
It looks like the issue is with nokhwa. There are three open issues that reference the error: 72, 94 and 100. It looks like someone had luck switching from NV12 to YUYV after opening the stream but then I think you might end up with issue 90 where everything is pink so hyperbacked will infinitely loop waiting for an image since it can't actually read anything. The YUYV issue might have been fixed but the crate has been failing to build since the last release. That rules out setting the dependency to use the git repository. I think you just need to wait for a new release of nokhwa that fixes the issues but I don't know when that will be.
- Nannou β An open-source creative-coding framework for Rust
- Nokhwa 0.10 Released - Simple to use Cross Platform Rust Library for Powerful Webcam/Camera Capture
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Rust and C
It is pretty painful and requires so much unsafe but I think the "not needing to deal with bindgen" and the Rust exclusive features make it worth it. If you need an example check out https://github.com/l1npengtul/nokhwa/tree/0.9.2/nokhwa-bindings-windows
- Nokhwa 0.4.3 - Webcam support for WebAssembly, MediaFoundation(Windows), AVFoundation(MacOS), and more!
rust-sdl2
- Nannou β An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
hyperbacked - π Superbacked, but in Rust
winit - Window handling library in pure Rust
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
bevy - A refreshingly simple data-driven game engine built in Rust
bardecoder - Detect and decode QR Codes, written in 100% Rust.
Amethyst - Data-oriented and data-driven game engine written in Rust
quil - Main repo. Quil source code.
rust-sdl - SDL bindings for Rust
p5nim - πΈπ p5nim: processing for nim through p5js
raylib - A simple and easy-to-use library to enjoy videogames programming
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
Crayon - A small, portable and extensible game framework written in Rust.