nodezator
WebGui
nodezator | WebGui | |
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13 | 5 | |
387 | 635 | |
1.3% | - | |
8.4 | 2.1 | |
16 days ago | 12 months ago | |
Python | C++ | |
The Unlicense | MIT License |
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nodezator
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Ask HN: Modern Day Equivalent to HyperCard?
I really wish Livecode hadn't pulled their opensource/Community Edition (and I'd be very glad for someone to do something with that code).
Gambas is something I keep wanting to try and seems promising.
I did one small app w/ Python and TKinter, but it was a dense wall of text/code when I was finished and not something I was interested in revisiting. I keep seeing suggestions that Python w/ QT support is supposed to be quite good.
One unlikely option is Google's Blockly (which I wish had a stand-alone desktop implementation which would make graphical programs), which has a nifty version implementing OpenSCAD:
https://www.blockscad3d.com/editor/
which I've used a fair bit. Moving on from there, there is: https://github.com/derkork/openscad-graph-editor which has the advantage of encompassing the entirety of OpenSCAD. It's also possible to wrap up Python using PythonSCAD.org
If you're willing to consider other node/line connection systems two promising options are:
https://ryven.org/
and
https://nodezator.com/
What sort of coding, on what sort of projects do you want to do?
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Visual Node Graph with ImGui
The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:
What does an algorithm look like?
Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.
I love the concept, and have made some moderately complex attempts, e.g.,:
https://www.blockscad3d.com/community/projects/1430644
https://github.com/WillAdams/gcodepreview
it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:
https://scriptsofanotherdimension.tumblr.com/
Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.
I'd love to see someone succeed in this, and I've been using:
https://github.com/derkork/openscad-graph-editor
quite a bit, and put a bit of money towards:
http://nodezator.com/
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Nodezator v1.4 released! (Python node editor in the public domain)
https://nodezator.com (app website, work in progress)
- Would PyGame work for creating a interactive graph theory graph?
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Game prototype (platformer) made with pygame
Some of the code (after being refactored/improved) and many of the lessons I gained from my experience developing this prototype can be seen in my most recent and more mature app, nodezator, which uses pygame as well.
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Scratch Is a Big Deal
I prefer this sort of programming system.
Mostly these days I do 3D modeling, so I'm using a Blockly version of OpenSCAD:
https://www.blockscad3d.com/editor/
but I'd really like to see a nice, stand-alone desktop development environment like to Scratch which isn't encumbered by a sandbox and which is able to write and append to local files and which is easily installed and which runs reliably.
Crashed and burned on pyFlow, Ryven, GraphSCAD, and a bunch of others.
Currently hoping that Nodezator (a node programming system based on pygame) will pan out --- it just needs branches and loops for my purposes:
http://nodezator.com
In the meanwhile, I'm copying OpenSCAD code out of BlockSCAD and pasting it into RapCAD:
https://forum.makerforums.info/t/g-code-preview-using-opensc...
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Matplotlib example nodes available on github (link on comments)
Nodezator is out since last weekend! Install instructions on https://github.com/KennedyRichard/nodezator and manual on https://manual.nodezator.com Nodes from matplotlib demonstration available on https://github.com/KennedyRichard/matplotlib_example_node_pack Don't forget to install matplotlib as well to load the nodes properly.
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After 0.20 is out, what do you still miss in FreeCAD?
I'd like to see one accepted and installed by default and easily used and nicely integrated --- perhaps some other tool should be tried --- I've been working w/ Nodezator: http://nodezator.com/ and it has the advantage of making quite straight-forward Python3 code.
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Nodezator: Python node editor released to public domain on pypi.org and github
Installations instructions and download on this github link.
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Nodezator: new Python node editor released to public domain on pypi.org and github
If you have ideas/suggestions/concerns/constructive criticism you can share your thoughs on https://github.com/KennedyRichard/nodezator/discussions
WebGui
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Visual Node Graph with ImGui
you could compile this with imgui to the web: https://github.com/jnmaloney/WebGui
but you'd have to write communication to your django app. I would do that in JS and then pass events to the WASM layer.
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Who is using C++ for web development?
You mean like this?
- Best way to learn c++ with a background in programming?
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23,000 Devices ShippedFlipper Zero
My next app will be C++/Qt compiled to Javascript with Emscripten and then run inside Electron.
(Incidentally, someone made a Dear Imgui demo this way: https://jnmaloney.github.io/WebGui/imgui.html, minus involving Electron, of course.)
- Why it is that C++ can be compiled to JavaScript bytecode that is WebAssembly (using EMSCRIPTEN), but it cannot be compiled to Java Bytecode?
What are some alternatives?
A2plus - Another assembly workbench for FreeCAD, following and extending Hamish's Assembly 2 workbench
Valheim-Server-Web-GUI - This is a web GUI that can live on top of a Valheim server, giving you a web interface for controlling some of the basic functions of managing a server. This is database-less, no SQL required. Can publicly show mods, lets you edit your CFG files via a web interface, can show your world seed ID (publicly or not), can start/stop/restart valheimserver.service and can download your .db and .fwl files.
scheme-bricks - experimental visual programming in scheme for making rave music, uses fluxus
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
imgui-sfml - Dear ImGui backend for use with SFML
takeoff
implot - Immediate Mode Plotting
PyBlox - A python interface for accessing NetsBlox
zxShaderViz - A useful tool to edit and visualize shaders in real time.
matplotlib_example_node_pack - Example node pack with nodes using matplotlib
userver - Production-ready C++ Asynchronous Framework with rich functionality