nodes-io
nodes-io | satisfactory-calculator | |
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16 | 2 | |
247 | 0 | |
0.0% | - | |
0.0 | 0.0 | |
about 3 years ago | over 2 years ago | |
JavaScript | ||
- | MIT License |
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nodes-io
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Any idea how to approach something similar?
Yeah as another comment said, a 3D designer could make this render in Blender, then send you a video recording or multiple videos rendered to different dimensions that you can conditionally fetch on your site depending on the user's viewport width, but as the creator of this animation said in the IG comments, their project in particular was created with nodes. PixiJS is another great WebGL library, as is Three.js.
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Node-Based UIs
Some of the tools listed here look like this one: https://nodes.io
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Window (subdivisions, grid, patterns, on-chain) [js, Nodes]
"Window" is a generative piece exploring the different densities formed by both rigorous and pseudo-random patterns through wobbly quadrilaterals. It lives as an NFT on the Tezos blockchain through the fxhash platform: you can mint a Generative Token with every iteration producing a unique piece based on a random hash. Here, the hash seed will determine the palettes, dithering, number of subdivisions and control the patterns. It is build on top of the Canvas API with the visual programming tool I am developing at Variable: Nodes.
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Demo of my Satisfactory Calculator - I made some changes you guys asked for! (See comments)
Download Nodes.io from https://nodes.io/
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My new way to plan my factories...
There should be a tool that works like this: you can create nodes (like in nodes.io, Blender, many other graphics tools etc.), then add as many inputs and outputs as you want. The outputs work like spreadsheet cells: so you can add a formula from the inputs; you can also have "internal" cells in the node for intermediate calculations. In other words, each node is a tiny spreadsheet. You can save them as templates, group nodes together into bigger templates etc. There's a lot of design/planning in a lot of different domains that would benefit from a tool like this. Why doesn't it exist?
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How does raven compare , as far as node implementations and total nodes.
nodes.io says there are 9864 btc nodes
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@arsitliath uploads awesome work with compute shaders to his twitter, how do you even begin to code this?
If you want to try it out yourself, try tools like https://nodes.io/ or the classic https://www.shadertoy.com/
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Recommendations for a node editor to create GLSL shaders for WebGL and Threejs?
- https://nodes.io/ seems to be closest to what you're looking for, and certainly looks the most polished. Their visual scripting / node editor is pretty good, but I don't know how it integrates with / overlaps onto three.js
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Hacker News top posts: Mar 7, 2021
Nodes.io – A new way to create with code\ (68 comments)
- What if programming was about ideas, not semicolons?
satisfactory-calculator
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Demo of my Satisfactory Calculator - I made some changes you guys asked for! (See comments)
Download ZIP file from GitHub: https://github.com/giesse/satisfactory-calculator/archive/refs/heads/main.zip
What are some alternatives?
polygonjs - node-based WebGL design tool
react-three-fiber - 🇨🇭 A React renderer for Three.js
dolt - Dolt – Git for Data
reconstant - Share constant definitions between programming languages and make your constants constant again
Publii - The most intuitive Static Site CMS designed for SEO-optimized and privacy-focused websites.
Magnit.NodeGraph - Web Component implementation of a node graph using vanilla javascript.
visual-programming-codex - Waypoints to the past and future of visual programming.
score - ossia score, an interactive sequencer for the intermedia arts
awesome-node-based-uis - A curated list with resources about node-based UIs
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
behave-graph - Open, extensible, small and simple behaviour-graph execution engine. Discord here: https://discord.gg/mrags8WyuH