nodes-io
visual-programming-codex
nodes-io | visual-programming-codex | |
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16 | 6 | |
247 | 1,308 | |
0.0% | - | |
0.0 | 3.5 | |
about 3 years ago | 7 months ago | |
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nodes-io
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Any idea how to approach something similar?
Yeah as another comment said, a 3D designer could make this render in Blender, then send you a video recording or multiple videos rendered to different dimensions that you can conditionally fetch on your site depending on the user's viewport width, but as the creator of this animation said in the IG comments, their project in particular was created with nodes. PixiJS is another great WebGL library, as is Three.js.
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Node-Based UIs
Some of the tools listed here look like this one: https://nodes.io
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Window (subdivisions, grid, patterns, on-chain) [js, Nodes]
"Window" is a generative piece exploring the different densities formed by both rigorous and pseudo-random patterns through wobbly quadrilaterals. It lives as an NFT on the Tezos blockchain through the fxhash platform: you can mint a Generative Token with every iteration producing a unique piece based on a random hash. Here, the hash seed will determine the palettes, dithering, number of subdivisions and control the patterns. It is build on top of the Canvas API with the visual programming tool I am developing at Variable: Nodes.
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Demo of my Satisfactory Calculator - I made some changes you guys asked for! (See comments)
Download Nodes.io from https://nodes.io/
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My new way to plan my factories...
There should be a tool that works like this: you can create nodes (like in nodes.io, Blender, many other graphics tools etc.), then add as many inputs and outputs as you want. The outputs work like spreadsheet cells: so you can add a formula from the inputs; you can also have "internal" cells in the node for intermediate calculations. In other words, each node is a tiny spreadsheet. You can save them as templates, group nodes together into bigger templates etc. There's a lot of design/planning in a lot of different domains that would benefit from a tool like this. Why doesn't it exist?
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How does raven compare , as far as node implementations and total nodes.
nodes.io says there are 9864 btc nodes
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@arsitliath uploads awesome work with compute shaders to his twitter, how do you even begin to code this?
If you want to try it out yourself, try tools like https://nodes.io/ or the classic https://www.shadertoy.com/
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Recommendations for a node editor to create GLSL shaders for WebGL and Threejs?
- https://nodes.io/ seems to be closest to what you're looking for, and certainly looks the most polished. Their visual scripting / node editor is pretty good, but I don't know how it integrates with / overlaps onto three.js
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Hacker News top posts: Mar 7, 2021
Nodes.io – A new way to create with code\ (68 comments)
- What if programming was about ideas, not semicolons?
visual-programming-codex
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Writing a Hacking Simulator in JavaScript
I enjoy making visual programming and procedural generation tools. Video games about programming give me an excuse to use those tools. I am excited to continue working on this game and eventually finish.
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Show HN: Flyde – an open-source visual programming language
Nice! Have you explored showing live values flowing through the nodes? This seems like a good use of animation.
I'll also take a moment to plug my Visual Programming Codex[1], which collects VPLs as though they're butterflies. I'm adding Flyde to the backlog of projects to document, but I'd also suggest looking around there for ideas. There are a ton of valuable new things you can do once you start visualizing programming, especially if you're visualizing the execution behaviour. I'd love to see you push this further.
[1] https://github.com/ivanreese/visual-programming-codex/issues...
- What is the best example of a programming language being given a comprehensive front-end?
- ivanreese/visual-programming-codex
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Nodes.io – a new way to create with code
After taking a quick look at existing visual scripting tools[0], it seems like the main feature differentiating this from the others is that the nodes are code modules instead of primitives. I think this is where visual programming can really shine, write modules in a text editor and then wire them up in a visual editor. This gives you the high level, conceptual view of the program flow without the excessively verbose visual spaghetti of wiring up individual operations and control flow statements. I think UE4's blueprints can work this way as well, writing a new node in C++ and then wiring it up, but they're not really portable to the wider development ecosystem.
[0] https://github.com/ivanreese/visual-programming-codex/blob/m...
What are some alternatives?
polygonjs - node-based WebGL design tool
multiwoven - 🔥🔥🔥 Open Source Alternative to Hightouch, Census, and RudderStack. Leading Reverse ETL and Customer Data Platform (CDP) for Data Teams.
satisfactory-calculator
flyde-vscode - Flyde VSCode Extension
react-three-fiber - 🇨🇭 A React renderer for Three.js
graphscad
dolt - Dolt – Git for Data
openscad-graph-editor - OpenSCAD Graph Editor
reconstant - Share constant definitions between programming languages and make your constants constant again
skastic - Visual programming language: SKetches of Abstract Syntax Trees. I. C.
Publii - The most intuitive Static Site CMS designed for SEO-optimized and privacy-focused websites.
flyde-vscode - Flyde VSCode Extension [Moved to: https://github.com/flydelabs/flyde-vscode]