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visual-programming-codex reviews and mentions
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Writing a Hacking Simulator in JavaScript
I enjoy making visual programming and procedural generation tools. Video games about programming give me an excuse to use those tools. I am excited to continue working on this game and eventually finish.
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Show HN: Flyde – an open-source visual programming language
Nice! Have you explored showing live values flowing through the nodes? This seems like a good use of animation.
I'll also take a moment to plug my Visual Programming Codex[1], which collects VPLs as though they're butterflies. I'm adding Flyde to the backlog of projects to document, but I'd also suggest looking around there for ideas. There are a ton of valuable new things you can do once you start visualizing programming, especially if you're visualizing the execution behaviour. I'd love to see you push this further.
[1] https://github.com/ivanreese/visual-programming-codex/issues...
- What is the best example of a programming language being given a comprehensive front-end?
- ivanreese/visual-programming-codex
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Nodes.io – a new way to create with code
After taking a quick look at existing visual scripting tools[0], it seems like the main feature differentiating this from the others is that the nodes are code modules instead of primitives. I think this is where visual programming can really shine, write modules in a text editor and then wire them up in a visual editor. This gives you the high level, conceptual view of the program flow without the excessively verbose visual spaghetti of wiring up individual operations and control flow statements. I think UE4's blueprints can work this way as well, writing a new node in C++ and then wiring it up, but they're not really portable to the wider development ecosystem.
[0] https://github.com/ivanreese/visual-programming-codex/blob/m...
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