visual-programming-codex

Waypoints to the past and future of visual programming. (by ivanreese)

Visual-programming-codex Alternatives

Similar projects and alternatives to visual-programming-codex

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better visual-programming-codex alternative or higher similarity.

visual-programming-codex reviews and mentions

Posts with mentions or reviews of visual-programming-codex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-07.
  • Writing a Hacking Simulator in JavaScript
    1 project | dev.to | 26 Mar 2024
    I enjoy making visual programming and procedural generation tools. Video games about programming give me an excuse to use those tools. I am excited to continue working on this game and eventually finish.
  • Show HN: Flyde – an open-source visual programming language
    12 projects | news.ycombinator.com | 7 Mar 2024
    Nice! Have you explored showing live values flowing through the nodes? This seems like a good use of animation.

    I'll also take a moment to plug my Visual Programming Codex[1], which collects VPLs as though they're butterflies. I'm adding Flyde to the backlog of projects to document, but I'd also suggest looking around there for ideas. There are a ton of valuable new things you can do once you start visualizing programming, especially if you're visualizing the execution behaviour. I'd love to see you push this further.

    [1] https://github.com/ivanreese/visual-programming-codex/issues...

  • What is the best example of a programming language being given a comprehensive front-end?
    1 project | /r/AskProgramming | 2 Mar 2022
  • ivanreese/visual-programming-codex
    1 project | /r/allokkio | 13 Jul 2021
  • Nodes.io – a new way to create with code
    3 projects | news.ycombinator.com | 6 Mar 2021
    After taking a quick look at existing visual scripting tools[0], it seems like the main feature differentiating this from the others is that the nodes are code modules instead of primitives. I think this is where visual programming can really shine, write modules in a text editor and then wire them up in a visual editor. This gives you the high level, conceptual view of the program flow without the excessively verbose visual spaghetti of wiring up individual operations and control flow statements. I think UE4's blueprints can work this way as well, writing a new node in C++ and then wiring it up, but they're not really portable to the wider development ecosystem.

    [0] https://github.com/ivanreese/visual-programming-codex/blob/m...

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