node-datachannel
trystero
node-datachannel | trystero | |
---|---|---|
2 | 26 | |
268 | 958 | |
- | - | |
9.0 | 9.2 | |
5 days ago | about 1 month ago | |
C++ | JavaScript | |
Mozilla Public License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
node-datachannel
trystero
- Trystero β Real-time WebRTC for webapps without a central server
- Trystero β Build instant multiplayer webapps, no server required
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Holepunch Unveils P2P Platform "Pear Runtime"
This looks exciting and I'm pleased to see more and more frictionless ways of making p2p apps. I've been building a somewhat similar hobby project [1] that aims to connect peers in the browser by piggybacking on open protocols out on the net (BitTorrent, MQTT, Nostr, IPFS, etc).
This project seems to be using Hyperswarm which I've looked at for use as a peering medium but it seems like it's not supported in the browser. I'd love to implement it if that story changes since it's so easy to distribute apps on the web.
[1] https://github.com/dmotz/trystero/
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Is offline-first not enough? Do we need "serverfree"?
I was going to mention WebRTC! It seems designed for video calling, but there are lots of cool use cases - I recently ran across https://github.com/dmotz/trystero , a dead simple WebRTC library for peer-to-peer multiplayer browser games.
- Trystero: Serverless WebRTC matchmaking for painless P2P
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Ready Player Two β What the Multiplayer Web Can Learn from Video Games
I strongly endorse Trystero (https://github.com/dmotz/trystero) for enabling P2P communication in web apps. Itβs open source and leverages public infrastructure for matchmaking.
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Ask HN: Show me your half baked project
My attempt to get more out of all my ebook highlights using on-device AI. Click the demo button to try it.
https://github.com/dmotz/trystero
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Artico: WebRTC made simple
Nice work! Any reason one might use this over https://github.com/dmotz/trystero, you think?
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UnCloud project: WebRTC chat, file transfer, and remote observation
Yes, this is a major issue that I haven't found a real solution for. There seems to be a mixture of iOS Safari bugs and intentional design limitations at play, and I don't know if a fully P2P web app like Chitchatter is practical on that platform. There's an open issue to improve this in Trystero (the networking library that Chitchatter uses), but there may be a limit to how stable iOS will be with WebRTC apps. π
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WebRTC for p2p voice calling app?
You can use Trystero (https://github.com/dmotz/trystero) to cut server costs to zero. Thatβs what I used to build https://chitchatter.im/, which supports P2P audio and video calls.
What are some alternatives?
buffer - The buffer module from node.js, for the browser.
ipfs-webui - A frontend for an IPFS Kubo node.
Pion WebRTC - Pure Go implementation of the WebRTC API
videosdk-rtc-react-sdk-example - WebRTC based video conferencing SDK for React JS
aquatic - High-performance open BitTorrent tracker (UDP, HTTP, WebTorrent)
foxql - WebRTC based, simple proof-of-work p2p ecosystem
tungstenite-rs - Lightweight stream-based WebSocket implementation for Rust.
chitchatter - Secure peer-to-peer chat that is serverless, decentralized, and ephemeral
webtorrent-desktop - β€οΈ Streaming torrent app for Mac, Windows, and Linux
webtorrent - β‘οΈ Streaming torrent client for the web
webrtc-echoes - Simple useful interoperability tests for WebRTC libraries. If you are a WebRTC library developer we'd love to include you!
FileNation - The simplest way to send your files around the world using IPFS. βοΈ π