nimgl
pixels
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nimgl | pixels | |
---|---|---|
2 | 1 | |
356 | 10 | |
0.6% | - | |
0.0 | 10.0 | |
over 2 years ago | almost 2 years ago | |
Nim | Nim | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nimgl
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How can I add graphics to my nim program?
Use nimgl. It supports Vulkan, OpenGL, ImGUI. I wouldn't use Vulkan cos it's very low level.
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Nim for game development? What are some good frameworks & libs?
if you'd like something more low-level, there is nimgl which is quite similar to LWJGL
pixels
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How can I add graphics to my nim program?
For 2D graphics, there is a simplified API made by Araq to draw pixels and text: Pixels
What are some alternatives?
ludo - A libretro frontend written in golang
nim-csfml - Nim bindings to SFML multimedia/game library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
windy - Windowing library for Nim using OS native APIs.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
vulkan - Vulkan C bindings for Nim
nimqml - Qt Qml bindings for the Nim programming language
shady - Nim to GPU shader language compiler and supporting utilities.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
nuklearnim - Mirror of a thin Nim programming language for Nuklear GUI library
nimforum - Lightweight alternative to Discourse written in Nim