pixels
shady
pixels | shady | |
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1 | 6 | |
10 | 136 | |
- | - | |
10.0 | 3.0 | |
almost 2 years ago | 9 months ago | |
Nim | Nim | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixels
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How can I add graphics to my nim program?
For 2D graphics, there is a simplified API made by Araq to draw pixels and text: Pixels
shady
- How can I add graphics to my nim program?
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I learned 7 programming languages so you don't have to
I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
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Why I enjoy using the Nim programming language at Reddit.
This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
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Compile time evaluation in Nim, Zig, Rust and C++
You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/
I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady
I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny
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Building a simple room-based chat application in Nim (using HTMX)
See this as one of the examples: https://github.com/treeform/shady
It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.
What are some alternatives?
nim-csfml - Nim bindings to SFML multimedia/game library
karax - Karax. Single page applications for Nim.
windy - Windowing library for Nim using OS native APIs.
RFCs - A repository for your Nim proposals.
nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
flask_example - Simple examples of the power of flask
vulkan - Vulkan C bindings for Nim
pixie - Full-featured 2d graphics library for Nim.
nuklearnim - Mirror of a thin Nim programming language for Nuklear GUI library
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
nimforum - Lightweight alternative to Discourse written in Nim
nim_emscripten_tutorial - Nim emscripten tutorial.