niagara
iris
niagara | iris | |
---|---|---|
2 | 10 | |
1,209 | 325 | |
- | 0.3% | |
6.8 | 3.1 | |
about 2 months ago | 11 months ago | |
C++ | C++ | |
MIT License | Boost Software License 1.0 |
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niagara
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Why Cities: Skylines 2 performs poorly
I'm not a GPU programmer, but I became interested to dig out what is the state of art of culling, and found out Arseny Kapoulkine [1] has implemented those in MIT licensed C++ code base:
Cluster cone culling, frustum culling, Automatic occlusion culling, triangle culling, Meshlet occlusion culling, Optimizing culling. On paper sounds impressive, and maybe Colossal Order could learn from those.
https://github.com/zeux/niagara
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
https://github.com/zeux/niagara (Repo and stream)
iris
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High level overview of my custom game engine
Not sure what the original comment was, but the engine is in C++ and open source https://github.com/irisengine/iris
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C++ Show and Tell - September 2022
A cross platform 3D game engine. Supports rendering, physics, job system and scripting https://github.com/irisengine/iris
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
RenderCommand
- My custom game engine, been developing on and off for a few years
- My custom game engine, been developing on and off for the last few years
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
Dependencies - A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Unity-GPU-Based-Occlus
HexCtrl - Fully-featured Hex Control written in C++/MFC.
Unity-GPU-Based-Occlusion-Culling
StrToNum - String to Number conversion constexpr library, for char and wchar_t strings.
UnityMeshSimplifier - Mesh simplification for Unity.
particle-life - A simple program to simulate artificial life using attraction/reuplsion forces between many particles
DependencyViewer
clauf - A C interpreter developed live on YouTube
windows_registry_folder_wmi_enumerator - Use C++11 range for-loop to enumerate registry keys/values, folder and WMI queries
tsmp