niagara
A Vulkan renderer written from scratch on stream (by zeux)
Unity-GPU-Based-Occlus
By przemyslawzaworski
niagara | Unity-GPU-Based-Occlus | |
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2 | 1 | |
1,209 | - | |
- | - | |
6.8 | - | |
about 2 months ago | - | |
C++ | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
niagara
Posts with mentions or reviews of niagara.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-05.
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Why Cities: Skylines 2 performs poorly
I'm not a GPU programmer, but I became interested to dig out what is the state of art of culling, and found out Arseny Kapoulkine [1] has implemented those in MIT licensed C++ code base:
Cluster cone culling, frustum culling, Automatic occlusion culling, triangle culling, Meshlet occlusion culling, Optimizing culling. On paper sounds impressive, and maybe Colossal Order could learn from those.
https://github.com/zeux/niagara
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
https://github.com/zeux/niagara (Repo and stream)
Unity-GPU-Based-Occlus
Posts with mentions or reviews of Unity-GPU-Based-Occlus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-05.
-
Why Cities: Skylines 2 performs poorly
https://github.com/przemyslawzaworski/Unity-GPU-Based-Occlus...
What are some alternatives?
When comparing niagara and Unity-GPU-Based-Occlus you can also consider the following projects:
godot-proposals - Godot Improvement Proposals (GIPs)
UnityMeshSimplifier - Mesh simplification for Unity.
Unity-GPU-Based-Occlusion-Culling
iris - Iris is a cross-platform game engine written in modern C++