neuronika VS are-we-learning-yet

Compare neuronika vs are-we-learning-yet and see what are their differences.


Tensors and dynamic neural networks in pure Rust. (by neuronika)


How ready is Rust for Machine Learning? (by anowell)
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neuronika are-we-learning-yet
12 4
614 228
7.5% -
6.6 6.8
16 days ago 8 days ago
Rust Rust
Mozilla Public License 2.0 Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of neuronika. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-12.


Posts with mentions or reviews of are-we-learning-yet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-30.

What are some alternatives?

When comparing neuronika and are-we-learning-yet you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations

rustdesk - Yet another remote desktop software

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

autograph - Machine Learning Library for Rust

book - The Rust Programming Language

clblast-rs - clblast bindings for rust

conan-center-index - Recipes for the ConanCenter repository

md-profiler - A tracing profiler for the Sega MegaDrive/Genesis

VkFFT - Vulkan/CUDA/HIP/OpenCL Fast Fourier Transform library

sciter-js-sdk - Sciter.JS - Sciter but with QuickJS on board instead of my TIScript

constmuck - Const equivalents of many bytemuck functions, and a few additional const functions.