netplayjs
peerjs
netplayjs | peerjs | |
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5 | 22 | |
451 | 11,980 | |
- | 0.5% | |
4.3 | 9.0 | |
about 1 month ago | 5 days ago | |
TypeScript | TypeScript | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netplayjs
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Q: How are online games like Street Fighter 6 able to synchronize inputs from two players at a high frame rate? (60fps)
Since you come from a web background check this JS rollback library: https://github.com/rameshvarun/netplayjs
- [AskJS] Any js browser based p2p libraries?
- Show HN: NetplayJS – Make P2P Browser Games Using Rollback Netcode
- my internet sucks for Zoom calls
- NetplayJS: Make multiplayer P2P browser games, no server required
peerjs
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Help us prioritize features for our decentralized p2p chat app
this app is using peerjs to connect peers over a webrtc connection. check out thier docs for more info. with webrtc, things like file-transfer, should be very performant compared to cloud storage providers... especially over LAN. network speed doesnt seems to be an issue i have experienced.
- Blockchain as a Datastructure
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Some things I learned, retrofitting a browser-based RTS for network multiplayer.
I'm using the client-side PeerJS https://peerjs.com/ library for networking. As the name may imply, a direct connection is established between two peers using WebRTC via "handshake" through an intermediary server they host - and, they provide source for the server as well. I have found it to be quite reliable, thus far.
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A question about webrtc
You kind of sound like a beginner. The browser APIs are a bit painful to work with. It might be easier to use PeerJS: https://peerjs.com/
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Create a Keyword Generator Chrome Extension🔥
If you want you can use Preact. PreactJS is a lightweight alternative to ReactJS, designed for high performance and compatibility. is often used in applications where performance is critical and has a small footprint.
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Do you feel that programming has been easier to understand in game development versus other types of programming because of your experience with actual videogames?
This opens up a lot of neat possibilities, and fortunately I found a very easy JavaScript library for handling multiplayer called PeerJS. The way you can send packets from player to player is very simple and something even a beginner to JavaScript could understand.
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Ask HN: Those making $0/month or less on side projects – Show and tell
You might be able to eliminate the VPS by making it P2P using something like PeerJS [1]. PeerJS provides a free shared connection broker server.
[1]: https://peerjs.com/
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New to WebRTC and Node.js, Need Help Getting Started
Note: peerjs is a good starting point!
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We just release our first version of TOONKS, a 3D Multiplayer Game where you can play a tiny tank against your friends directly on your browser without any installation.
We use peer.js module to create a WebRTC connection between clients
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CRDTs and Distributed Consistency - Part 3: Building a distributed counter
Now that we have all the required boilerplate we can start building the actual game. For the communications between peers we are going to use PeerJS a peer-to-peer library built on top of WebRTC.
What are some alternatives?
osmosis-js - JS reference implementation of Osmosis, a JSON data store with peer-to-peer background sync
simple-peer - 📡 Simple WebRTC video, voice, and data channels
p2p-media-loader - An open-source engine for P2P streaming of live and on demand video directly in a web browser HTML page
Socket.io - Realtime application framework (Node.JS server)
PeerTube - ActivityPub-federated video streaming platform using P2P directly in your web browser
mediasoup - Cutting Edge WebRTC Video Conferencing
GGNoRe-CPP-API-IntegrationsTest - C++ rollback netcode module. Tests and documentation in this repository.
Pion WebRTC - Pure Go implementation of the WebRTC API
ggpo - Good Game, Peace Out Rollback Network SDK
coturn - coturn TURN server project
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
simple-peer-files - A library to send files over WebRTC