peerjs
mediasoup
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peerjs | mediasoup | |
---|---|---|
22 | 24 | |
11,949 | 5,882 | |
0.9% | 1.6% | |
9.2 | 9.5 | |
1 day ago | 3 days ago | |
TypeScript | C++ | |
MIT License | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
peerjs
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Help us prioritize features for our decentralized p2p chat app
this app is using peerjs to connect peers over a webrtc connection. check out thier docs for more info. with webrtc, things like file-transfer, should be very performant compared to cloud storage providers... especially over LAN. network speed doesnt seems to be an issue i have experienced.
- Blockchain as a Datastructure
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Some things I learned, retrofitting a browser-based RTS for network multiplayer.
I'm using the client-side PeerJS https://peerjs.com/ library for networking. As the name may imply, a direct connection is established between two peers using WebRTC via "handshake" through an intermediary server they host - and, they provide source for the server as well. I have found it to be quite reliable, thus far.
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A question about webrtc
You kind of sound like a beginner. The browser APIs are a bit painful to work with. It might be easier to use PeerJS: https://peerjs.com/
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Create a Keyword Generator Chrome Extension🔥
If you want you can use Preact. PreactJS is a lightweight alternative to ReactJS, designed for high performance and compatibility. is often used in applications where performance is critical and has a small footprint.
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Do you feel that programming has been easier to understand in game development versus other types of programming because of your experience with actual videogames?
This opens up a lot of neat possibilities, and fortunately I found a very easy JavaScript library for handling multiplayer called PeerJS. The way you can send packets from player to player is very simple and something even a beginner to JavaScript could understand.
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Ask HN: Those making $0/month or less on side projects – Show and tell
You might be able to eliminate the VPS by making it P2P using something like PeerJS [1]. PeerJS provides a free shared connection broker server.
[1]: https://peerjs.com/
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New to WebRTC and Node.js, Need Help Getting Started
Note: peerjs is a good starting point!
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We just release our first version of TOONKS, a 3D Multiplayer Game where you can play a tiny tank against your friends directly on your browser without any installation.
We use peer.js module to create a WebRTC connection between clients
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CRDTs and Distributed Consistency - Part 3: Building a distributed counter
Now that we have all the required boilerplate we can start building the actual game. For the communications between peers we are going to use PeerJS a peer-to-peer library built on top of WebRTC.
mediasoup
- WebRTC for the Curious
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Implementing group video conference seems quite hard. Any tips on what I might be doing wrong ?
Given the financial restraint, i was avoiding paid API's like twilio. I started looking at mediasoup https://github.com/versatica/mediasoup, but while implementing the SFU server, its seems a lot more involved. For ex, TURN and STUN, peers negotiating different video codecs, adaptively changing the quality of video etc. Is it usually this difficult to implement a video conferencing apps ?
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STUNner Kubernetes media gateway for WebRTC
This release ships lots of new features to the already comprehensive set of them. Currently, we offer several working tutorials on how to set up STUNner with widely used WebRTC media servers and other applications that use WebRTC in Kubernetes, such as: - LiveKit - Jitsi - mediasoup - n.eko - Kurento
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Free - Self-hosted - WebRTC - alternative to Zoom, Teams, Google Meet - Real time video calls, chat, screen sharing, file sharing, collaborative whiteboard, dashboard, rooms scheduler and more!
Architecture WebRTC SFU (server with Selective Forwarding Unit). Can handle unlimited rooms without limits of time, each having 8+ users, potentially many as it is scalable. Routing is a multiparty topology, where each participant sends its media to the MiroTalk media server mediasoup and receives all other’s media from it. This version is Ideally suited for large group video conferences.
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Free Secure WebRTC P2P/SFU/C2C Video Calls, Screen Sharing, File Sharing, Chat and more.
I started the MiroTalk P2P & MiroTalk SFU projects during the pandemic period (about 1+ year ago), not knowing anything about the WebRTC. Making often the video conferences with my colleagues and not wanting to depend on Zoom, Teams, Google Meet... I decided to do some research about how it works and from there MiroTalk was born :) I Giving to everyone the chance to have its own instance of MiroTalk, which can be customized as you like and run in any cloud, vps, server. If you're just starting out, I suggest you take a look at the MiroTalk C2C (New) code, which can be a good starting point to understand how the architecture WebRTC Mesh (P2P) works. Later you can also study how the WebRTC SFU (Selective Forwarding Units - I recommend mediasoup which I personally love) or MCU (Multipoint Control Unit) architecture works. I wish you all the best!
- Jitsi: More secure, more flexible, and completely free video conferencing
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WebRTC 102: Understanding libWebrtc
The "Mediasoup" project provides a high level JavaScript/TypeScript interface to the WebRTC APIs. The core logic of this project is implemented in C++/Rust. Consider taking a look at the project if you want an easy-to-use library instead of the low-level libWebRTC APIs. A notable project to mention is the Pion/webrtc project which has a Golang implementation of the WebRTC API. Of course, we should mention the rust port WebRTC.rs. Let’s keep all the rustaceans happy too!
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Germany Forces a Microsoft 365 Ban Due to Privacy Concerns
Indeed, maddening, especially as the wonderful https://mediasoup.org/ is developed here. Europe will never have great tech companies when the answer seems to be throwing €€€ away instead of investing locally
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WebRTC P2P/SFU - Open Source - Alternative to Jitsi, Zoom, Google-Meet, Microsoft-Teams...
Hello thedominux, Thanks for your interest in MiroTalk ;) MiroTalk SFU code is: - JAVA-SCRIPT: 85.2% - HTML: 10.0% - CSS: 4.5% And has built in mediasoup server, more details about: https://mediasoup.org/
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How to Build a Video Chat App: Types, Cost, & Must-Have Features
Mediasoup
What are some alternatives?
simple-peer - 📡 Simple WebRTC video, voice, and data channels
Pion WebRTC - Pure Go implementation of the WebRTC API
Socket.io - Realtime application framework (Node.JS server)
janus-gateway - Janus WebRTC Server
jitsi - Jitsi is an audio/video and chat communicator that supports protocols such as SIP, XMPP/Jabber, IRC and many other useful features.
coturn - coturn TURN server project
webrtc-without-signaling-server - webrtc without signaling server. a stun server is still used if connecting over the internet.
simple-peer-files - A library to send files over WebRTC
mirotalk - 🚀 WebRTC - P2P - Simple, Secure, Fast Real-Time Video Conferences Up to 4k and 60fps, compatible with all browsers and platforms.
js-libp2p-webrtc-star - libp2p WebRTC transport that includes a discovery mechanism provided by the signalling-star
FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.