netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC. (by rameshvarun)
GGNoRe-CPP-API-IntegrationsTest
C++ rollback netcode module. Tests and documentation in this repository. (by lvenerosy)
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netplayjs | GGNoRe-CPP-API-IntegrationsTest | |
---|---|---|
5 | 3 | |
451 | 3 | |
- | - | |
4.3 | 1.5 | |
about 1 month ago | about 1 year ago | |
TypeScript | C++ | |
ISC License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netplayjs
Posts with mentions or reviews of netplayjs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-22.
-
Q: How are online games like Street Fighter 6 able to synchronize inputs from two players at a high frame rate? (60fps)
Since you come from a web background check this JS rollback library: https://github.com/rameshvarun/netplayjs
- [AskJS] Any js browser based p2p libraries?
- Show HN: NetplayJS – Make P2P Browser Games Using Rollback Netcode
- my internet sucks for Zoom calls
- NetplayJS: Make multiplayer P2P browser games, no server required
GGNoRe-CPP-API-IntegrationsTest
Posts with mentions or reviews of GGNoRe-CPP-API-IntegrationsTest.
We have used some of these posts to build our list of alternatives
and similar projects.
- [Interesting?] [NOT-GODOT] Rollback netcode module (allows for easier port from delay based netcode)
-
Tekken 7's connection quality display inadvertently exposes its faulty rollback implementation
Source: I've worked on rollback https://github.com/lvenerosy/GGNoRe-CPP-API-IntegrationsTest
- Rollback netcode module (allows for easier port from delay based netcode)
What are some alternatives?
When comparing netplayjs and GGNoRe-CPP-API-IntegrationsTest you can also consider the following projects:
osmosis-js - JS reference implementation of Osmosis, a JSON data store with peer-to-peer background sync
p2p-media-loader - An open-source engine for P2P streaming of live and on demand video directly in a web browser HTML page
PeerTube - ActivityPub-federated video streaming platform using P2P directly in your web browser
peerjs - Simple peer-to-peer with WebRTC.
ggpo - Good Game, Peace Out Rollback Network SDK
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
peerjs-server - Server for PeerJS
p2pcf - Low cost, low effort P2P WebRTC serverless signalling using Cloudflare Workers
rust-libp2p - The Rust Implementation of the libp2p networking stack.