netcode.io VS Simple-Web-Server

Compare netcode.io vs Simple-Web-Server and see what are their differences.

netcode.io

A protocol for secure client/server connections over UDP (by mas-bandwidth)
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netcode.io Simple-Web-Server
6 -
2,379 2,129
1.0% -
8.5 0.0
about 1 month ago almost 6 years ago
C C++
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

netcode.io

Posts with mentions or reviews of netcode.io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
  • I just want force-feedback
    1 project | /r/starcitizen | 2 Oct 2022
    Man-in-the-middling the netcode. From what I can tell, this would work ... but the packets are encrypted. It appears the netcode is largely based on this library, that they sponsor. There appear to be some differences from the "standard" but there are too many similarities to not have a common ancestor. I got pretty far on this, just to at least verify there was encryption. Even if it is not encrypted, it appears to be a custom protocol.
  • What's an actually useful netcode package!
    2 projects | /r/gamedev | 27 Sep 2022
    I use netcode.io - if you have read gafferongames posts, this is made by the guy.
  • Why is client FPS limited by netcode?
    1 project | /r/starcitizen | 10 Jan 2022
    You may not be there yet with your developer skills but if you are curious you can have a look at the netcode source code. I'm not sure if they're still using it since the switch to Lumberyard and Amazon Services but it's a really good and strong codebase: https://github.com/networkprotocol/netcode
  • Should I write my game server in C so that I can use the latest version of the netcode protocol?
    1 project | /r/gamedev | 18 Dec 2021
    I found that there is a relatively new protocol called netcode.io that provides UDP-like connection between client-server.
  • P2P vs Client Server
    2 projects | /r/gamedev | 4 Sep 2021
    If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)

Simple-Web-Server

Posts with mentions or reviews of Simple-Web-Server. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Simple-Web-Server yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing netcode.io and Simple-Web-Server you can also consider the following projects:

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

Boost.Http - Embeddable C++ HTTP server

yojimbo - A network library for client/server games written in C++

POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

libquic - QUIC, a multiplexed stream transport over UDP

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.

Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11

wdt - Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.

Mongoose - Embedded Web Server

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

Proxygen - A collection of C++ HTTP libraries including an easy to use HTTP server.