sketchpad
A simple rendering library to experiment with CG techniques in OpenGL. (by neo-mashiro)
CubiCAD
A fast and modern vulkan based rendering engine (by RedNicStone)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sketchpad
Posts with mentions or reviews of sketchpad.
We have used some of these posts to build our list of alternatives
and similar projects.
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What makes a great portfolio for landing a job as a graphics programmer?
I recently published a portfolio on Github that I've been working on in the past 8 months, it's a simple OpenGL physically-based rendering library that includes some of the most popular rendering algorithms. After having submitted a few job applications though, I found that it's rarely being looked at and I do not have any interviews yet. Maybe it's not appealing enough, maybe I need more experience with C++, maybe it's not the busy season. Anyway, I know job seeking can take a long time, perhaps around 3~5 months on average, so I will stay patient of course, but with this amount of time at my disposal, I'm thinking about creating another portfolio to increase my chances.
CubiCAD
Posts with mentions or reviews of CubiCAD.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-21.
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SSAO shader more like edge shader? What have I done wrong?
You can find all code here. Important files are the geometry shaders (vert, frag) and the main class for the SSAO shader (.cpp, .h)
What are some alternatives?
When comparing sketchpad and CubiCAD you can also consider the following projects:
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
scop_vulkan - A 3D model viewer written C++20 and Vulkan
tinyrenderer - A brief computer graphics / rendering course
Physics3D - A 3D physics engine
povray - The Persistence of Vision Raytracer: http://www.povray.org/
tempest
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
echo - A New Cross-Platform 2D 3D Game Engine
Tempest - 3d graphics engine
Yave - Yet Another Vulkan Engine
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing