neo-fairy-test
moonsharp
neo-fairy-test | moonsharp | |
---|---|---|
1 | 4 | |
14 | 1,366 | |
- | 1.2% | |
6.9 | 0.0 | |
5 days ago | 6 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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neo-fairy-test
moonsharp
-
MoonSharp or How we combined JSON and LUA for game ability management
Some of you may be familiar with MoonSharp LUA interpreter for C#, often use in Unity engine to add scripting support to your game. That's what we took as a base for writing the code for abilities. Each ability can subscribe to different events such as whenever a card takes damage, is placed on the field or ability is used manually on some specific targets. Besides having event handlers we needed a way to specify some metadata like mana cost of abilities, cooldown, icon, etc. and in the first iteration of the system we had a pair of JSON metadata file and LUA code file.
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Edit script on running game?
Rather than making your own language, just add Lua to your project. Moonsharp is pretty good with Unity...
- Can I change unity coding language?
- Lua: Good, Bad, and Ugly Parts
What are some alternatives?
neo-one - The One for easy, fast, & fun NEO app development.
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
ReClass.NET - More than a ReClass port to the .NET platform.
atom-tabletopsimulator-lua - Tabletop Simulator scripting package for Atom.
lua-cmake - Embed lua with CMake
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin
gopher-lua - GopherLua: VM and compiler for Lua in Go
DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪
piccolo - An experimental stackless Lua VM implemented in pure Rust
mlua
lua-lockbox - A collection of cryptographic primitives written in pure Lua