ncJump
🦘 A jumping project powered by nCine (by Fahien)
super-mario-bros
Original SNES Super mario bros made with C++ / OpenGL (by feresr)
ncJump | super-mario-bros | |
---|---|---|
6 | 2 | |
16 | 102 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ncJump
Posts with mentions or reviews of ncJump.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-28.
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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NcJump devlog #2: the smooth and the file
Once all this has been taken care of, I was able to edit the game configuration, the tileset, and the tilemap at runtime, close the game, and re-open it to find everything as I set it before. That is key to work on the levels of the game, which is going to be the next iteration of the ncJump development.
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Screenshot Saturday #525 - Perfect Alignment
GitHub repo of the project
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Prototyping on the Go2
For the curious developers: it is an open-source Super Mario clone developed just for learning and fun.
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Screenshot Saturday #519 - Nice Angles
Tweet with screenshot GitHub repo of the project Devlogs as GitHub discussion
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Screenshot Saturday #518 - New Discoveries
An open-source Super Mario clone developed just for learning and fun. Here is a #screenshotsaturday tweet for you to enjoy. And here is the project source-code for curious developers.
super-mario-bros
Posts with mentions or reviews of super-mario-bros.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-28.
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
When comparing ncJump and super-mario-bros you can also consider the following projects:
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
Moondust-Project - Moondust Project by Wohlstand