nativelib VS godot-behavior-tree-plugin

Compare nativelib vs godot-behavior-tree-plugin and see what are their differences.

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nativelib godot-behavior-tree-plugin
3 3
87 208
- 0.0%
0.0 0.0
almost 3 years ago almost 4 years ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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nativelib

Posts with mentions or reviews of nativelib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-10.

godot-behavior-tree-plugin

Posts with mentions or reviews of godot-behavior-tree-plugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-04.
  • Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
    2 projects | /r/godot | 4 Aug 2022
    These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
  • Behavior tree plugins in the asset library
    1 project | /r/godot | 17 Jan 2022
    Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
  • How to make better AI
    2 projects | /r/godot | 4 Mar 2021
    Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).

What are some alternatives?

When comparing nativelib and godot-behavior-tree-plugin you can also consider the following projects:

godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)

godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.

godot-click-through-transparent-window - A demo project for the Godot Engine that features a transparent window with click-through capability. [Moved to: https://github.com/atadenizoktay/godot-click-through-transparent-window]

godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

Godot-3-2D-Day-Night-Cycle - A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.

inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine

viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.

godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.

xsm

godot-local-notification - Godot module for local notifications (android and iOS)

godot-4-importality - Universal raster graphics and animations importers pack