nativelib
godot-behavior-tree-plugin
nativelib | godot-behavior-tree-plugin | |
---|---|---|
3 | 3 | |
87 | 208 | |
- | 0.0% | |
0.0 | 0.0 | |
almost 3 years ago | almost 4 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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nativelib
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Need help please
https://github.com/DrMoriarty/nativelib did you follow the steps here?
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Installed Flurry Analytics but how to get it working?
Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.
- Publishing to Apple AppStore for MacOS
godot-behavior-tree-plugin
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
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Behavior tree plugins in the asset library
Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
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How to make better AI
Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).
What are some alternatives?
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-click-through-transparent-window - A demo project for the Godot Engine that features a transparent window with click-through capability. [Moved to: https://github.com/atadenizoktay/godot-click-through-transparent-window]
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Godot-3-2D-Day-Night-Cycle - A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.
godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.
xsm
godot-local-notification - Godot module for local notifications (android and iOS)
godot-4-importality - Universal raster graphics and animations importers pack