NanoGUI
nanovg
NanoGUI | nanovg | |
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9 | 18 | |
4,532 | 5,014 | |
- | - | |
0.0 | 1.7 | |
about 1 year ago | about 2 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | zlib License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NanoGUI
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
NanoGUI
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What is the fastest and easiest way to do GUI?
With 2.5 days you probably don't want anything that requires much setup, so Qt is probably a non-starter. You could try this one: https://github.com/wjakob/nanogui, the examples are not the platonic ideal of modern C++ programming, but that also means you don't need much mastery of the language to hammer a program until it has a GUI.
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Ask HN: What was better in the golden age of tech (a.k.a. the grumpy thread)
I've dipped my toes into GUI development just enough to know you can have "simple," or you can have "native," but not both. There are smaller projects like nanogui[0] and microgui[1] out there, but of course they're only as small as they are because they don't use native widgets.
[0]https://github.com/wjakob/nanogui/tree/master/src
[1]https://github.com/ryankurte/micro-gui
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NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
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C++ dev having trouble finding what ui toolkit to use for pet project
### [NanoGUI](https://github.com/wjakob/nanogui)
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In search of a simple GUI library for C/C++
I have only played with this briefly, but after the initial setup NanoGUI seemed pretty intuitive https://github.com/wjakob/nanogui
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Can I sell the application commercially or sell it to another company, if I'm using the open source version of QT?
There's GTK which is all LGPL (ok to dynamic link to) and things like nanogui which is BSD (just attribution).
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Nuklear: A cross-platform GUI library in C
Wondering if this was inspired by Wenzel Jakob's nanogui [0] by any chance. (cz that's what I wanted to do, rewrite nanogui in C, so I don't have to rely on a C++ compiler).
[0] https://github.com/wjakob/nanogui
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Randazzo: PMDG 737 Unstable with SU11 Beta.
It's a library for drawing vector shapes, sort of like SVG - https://github.com/memononen/nanovg The old way in the SDK was with GDI+, but the benefit of a vector format is scalability to higher resolutions and better GPU usage. The workaround potentially costs some frames, but its better than bust panels for now.
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Simple 2D game
If you are a beginner in computer graphics, I strongly suggest you to look at the nanovg library: it contains all the primitives you might want to render (circles, lines, filled polygons, text, images, ...). Integrating it in existing codebase is not that hard, since the library is rather small.
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
nana - a modern C++ GUI library
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
sokol - minimal cross-platform standalone C headers
wxWidgets - Cross-Platform C++ GUI Library
MetalNanoVG - The Metal port of NanoVG.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.