nanocrawler
nano
nanocrawler | nano | |
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48 | 1 | |
83 | 2,700 | |
- | - | |
0.0 | 3.4 | |
over 1 year ago | 6 months ago | |
JavaScript | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nanocrawler
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24 XNO for Simple JavaScript Nano Payment Gateway Idea
This touches on payment ids which is historically a sore spot with Nano. Without running a full node and using unique receiving addresses, verifying payments is hard to do. That said, there are work arounds. You can leverage the NanoCrawler apis and check pending blocks for unique transaction amounts (add tx id at end of raw transaction amount). In fact thats how Nano.to is verifying payments in the backend (unless he started up his own node).
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General Info and Daily Discussion
https://nanocrawler.cc/ no transactions is occurring.
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What is the point in allowing transactions below 0,0001 Nano ? They are totally pointless in real world terms and use a enormous part of the nodes resources
Ok, then, look at the network. Transactions don’t match market-cap price. If XNO was truly $2.82 you would see much bigger transactions on the network. Recent transactions are almost always x10-3 https://nanocrawler.cc/
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Nano mining to wallet was fine for months now past two days it isn't working at all.
Look up the public address you have on 2miners on nanocrawler.cc or a similar site. It most probably it says the transactions are ready to be received.
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What are your biggest concerns/doubts with Nano? Only one rule: no market value discussion
I personally think the best project in crypto for money use( ideology ) is Nano but the used of nano right now is so small (https://nanocrawler.cc ) we average less than 1 tx/s of use . So we are a big community but nobody use the network.
- Solana usage, transactions per second vs other L1s
- Hey Guys. I am doing a personal project in which I pay you in Nano in return for following my Medium account. This whole process is automated and I am just conducting this project to make sure my code is running well on a large scale. If you are looking for some free Nano coin, feel free to try this
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Where's the Transaction ID?
You can find the tx hash on https://nanolooker.com/ or https://nanocrawler.cc/.
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Nano.to is pretty stable now. We're opening up the API for everyone. I can't wait to see what gets built with it. Skip to the end for a sneak peak of what's next from me.
That being said please remember to give credit to NanoCrawler and the wonderful APIs they made
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Offline signing with atto-safesign: How to store Nano safely long term
Receiving funds while your seed is safe and offline is easy: You can just generate some addresses from your seed while on the offline machine and hand them out as usual. You can see what people are sending to these addresses by watching them at services like https://nanocrawler.cc. It starts to become more difficult once you want to pocket your funds, set your representative or withdraw funds. This is where offline signing comes into play.
nano
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New ‘Action Roguelike’ C++ Project on GitHub
Couldn't you use just a vanilla Golang (or any other language) microservice for all of this? If you know what you are doing you can have a bulletproof basic service with all of the above up and running in no time, just add your game logic. Most of your requirements are part and parcel of any modern commercial Docker microservice. Never mind that such frameworks already exist, e.g. nano [0] specifically designed for games.
Scalability is also not an issue. Number of simultaneous players and objects is limited by bandwidth and latency only. There are certainly no barriers to handling multi-million entity databases on any modern server. You're really only limited by how much data you can push out to your users within an update tick. And of course by how much money you're willing to pay for back end compute capacity on an ongoing basis. But those costs are very low these days, especially if you have dedicated servers rather then AWS/Google/Azure.
I think perhaps the issue is not so much that frameworks don't exist, but rather that no single framework has achieved popularity in the game design community. The indie crowd is not likely to want to, or afford to, run servers for years and years, so the demand is not there. The triple-A studios roll their own.
[0] https://github.com/lonng/nano
What are some alternatives?
Nault - ⚡ The most advanced Nano wallet with focus on security, speed and robustness
Leaf - A game server framework in Go (golang)
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
nanowallet - Proof of concept self-custody wallet for Nano with privacy features
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
explorer - Ethereum Block Explorer (ETHExplorer V2) - Realtime Price Ticker, Shapeshift.io Integration, etc. (Project is currently not under active development, if you have a bug fix, please open a PR) My current project can be found at https://github.com/metaspartan/denarius (D a better cryptocurrency than ETH)
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
atto - A tiny Nano wallet, focused on ease of use through simplicity
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dhof-loot - Scripts to collect statistics about Loot + derivative projects.