nakama-godot
Godot client for Nakama server written in GDScript. (by heroiclabs)
godot-steering-ai-framework
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D. (by GDQuest)
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nakama-godot | godot-steering-ai-framework | |
---|---|---|
5 | 4 | |
544 | 1,005 | |
2.2% | 4.9% | |
5.9 | 3.5 | |
16 days ago | about 1 month ago | |
GDScript | GDScript | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nakama-godot
Posts with mentions or reviews of nakama-godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-02.
- NAKAMA UPDATED AND WORKING FOR GODOT 4
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How to actually do p2p matchmaking?
I've used https://github.com/heroiclabs/nakama-godot as a a backend for my p2p setup. I plan on making a tutorial to set it up eventually, but it's not too complicated. They have an awesome MultiplayerBridge class that allows you to use your existing High Level Multiplayer code.
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Multiplayer Tic Tac Toe: how to create multiple game rooms
It has a Godot client library as well: https://github.com/heroiclabs/nakama-godot
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Conditional yield for server requests - or how to cache the result
I'm using GdScript with Godot version 3.4 I want to cache the result of a server request to save some bandwidth. I'm using the Nakama Godot Client which can be found here: https://github.com/heroiclabs/nakama-godot The Nakama documentation can be found here: https://heroiclabs.com/docs/nakama/getting-started/introduction/
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RTS multiplayer - starting point
If you’re looking to do networking try https://github.com/heroiclabs/nakama-godot you will have to write some of the authoritative server stuff in Lua/JS, but should be useful as a start for servers.
godot-steering-ai-framework
Posts with mentions or reviews of godot-steering-ai-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-07.
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
When comparing nakama-godot and godot-steering-ai-framework you can also consider the following projects:
nakama - Distributed server for social and realtime games and apps.
gebs - A bullet spawner/pool and visual helper made in GDscript.