mpv.net
SDL
mpv.net | SDL | |
---|---|---|
18 | 195 | |
2,974 | 8,263 | |
2.6% | 2.4% | |
8.8 | 10.0 | |
30 days ago | 1 day ago | |
C# | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpv.net
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what is the best still maintained front end for mpv?
There's a pinned issue on the github page about the state of mpv.net development from January 2023 where the dev says that they started working on a cross-platform successor of mpv.net instead.
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Must have programs for a fresh Windows 10 install.
mpv.net - A great open-source lightweight video player based on mpv with support for many formats and extensive configuration. Replaces MPC, VLC, PotPlayer, Windows Media Player, etc. Strongly recommend replacing your current video player with this, since programs like VLC are bloated and can have issues playing back videos and exhibit weird artifacts.
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they can't be serious, right?
You can use mpv (I use mpv.net as GUI) since IINA is just based on it.
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Are you fucking serious?
https://github.com/mpvnet-player/mpv.net in the microsoft store too. get with the times, gramps
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MPC-BE + madVR + SVP + anything else?
The binary is hosted on github https://github.com/mpvnet-player/mpv.net
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Best video player that can increase video playback speed by hitting a key?
mpv.net for a more beginner-friendly version.
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UltraWide HDR Video Player Setup Guide 21:9 without blackbars
Now on to the second solution. This is divided into 2 sub options. Either stock MPV which doesn't have much of a UI and relies on the user knowing various hotkeys, or MPV.net which has a UI but won't have all the latest updates from mainline MPV. For stock MPV you will need to have 7zip installed.
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Three Questions/Needed Recommendations About Video Compression, Screen Capture Software, and Media Players
Music player: A decent media player that I've used is MPV.Net, while not strictly for audio, it can be used to play audio. Alternatively, I use foobar2000.
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How to debug Lua Script for Mpv player
in Lua Script I try to debug, but it required "libmpv-2", when I require the module it failed, is anybody know how to debug? my launch settings are from here:https://github.com/mpvnet-player/mpv.net/wiki/Extending-mpv-and-mpv.net-via-Lua-scripting
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Open video files in different windows?
i use this
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
mpv - 🎥 Command line video player
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Anime4K - A High-Quality Real Time Upscaler for Anime Video
raylib - A simple and easy-to-use library to enjoy videogames programming
uosc - Feature-rich minimalist proximity-based UI for MPV player.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Mpv.Net-HQ-Config - My Mpv.Net Config Files
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
DS4Windows - Like those other ds4tools, but sexier
mpc-hc - Media Player Classic
DualSenseSupport - Preliminar DualSense