morphorm
bevy_egui
morphorm | bevy_egui | |
---|---|---|
5 | 8 | |
238 | 805 | |
2.1% | - | |
6.5 | 8.0 | |
about 2 months ago | 8 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
morphorm
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What’s everyone working on this week (1/2023)?
I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
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taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
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Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
bevy_egui
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Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
I've heard that bevy_egui is good.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
fwiw, I've had a blast using https://github.com/mvlabat/bevy_egui - you might find it easier as well.
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Bevy 0.9: data oriented game engine built in Rust
Hi! Can't help but post a link to my plugin here: https://github.com/mvlabat/bevy_egui
Afaik, there are no plans to upstream Egui integration to Bevy, but if anyone needs an immediate mode UI, this plugin does the job (and it already supports Bevy 0.9).
- egui with piston_window, piston
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How hard will rust be if i am not writing low level code?
It's much more mature than our UI solution (which is bevy_egui exists and is wildly popular). And for things like calculators and todo lists, there's no complex internal logic where you really want the tools that Bevy provides.
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Fun Notation (guitar tab viewer in Rust and Bevy) v0.5.0 released, added settings for display, audio, generate DAW style notes display for guitar tabs
Oh, forgot to mention, egui is used for most of the gui features via bevy_egui, it's pretty nice, very easy to use (I've been using other immediate gui before).
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Bevy 0.6
For a GUI, you might consider egui which has an integration for bevy.
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Godot-like GUI
Bevy engine has also an editor UI plan like godot,but it's just the beginning. There is a Egui integration(bevy_egui) for the Bevy game engine which you can try.
What are some alternatives?
rfcs - Suggest changes to Bevy and view accepted designs
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
taffy - A high performance rust-powered UI layout library
kajiya - 💡 Experimental real-time global illumination renderer 🦀
stretch - High performance flexbox implementation written in rust
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
bevy-kajiya - A plugin to use the kajiya renderer with bevy
bevy-website - The source files for the official Bevy website
sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]
bevy - A refreshingly simple data-driven game engine built in Rust