mooneye-gb VS rboy

Compare mooneye-gb vs rboy and see what are their differences.

mooneye-gb

A Game Boy research project and emulator written in Rust (by Gekkio)

rboy

A Gameboy Emulator in Rust (by mvdnes)
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mooneye-gb rboy
5 7
872 572
- -
0.0 6.6
about 1 year ago 21 days ago
Rust Rust
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mooneye-gb

Posts with mentions or reviews of mooneye-gb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-26.

rboy

Posts with mentions or reviews of rboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-04.
  • Question: why do Rust programmers always put "made in Rust" in a project description?
    17 projects | /r/rust | 4 Feb 2022
  • Hacker News top posts: Sep 24, 2021
    6 projects | /r/hackerdigest | 24 Sep 2021
    RBoy: A Gameboy Emulator in Rust\ (39 comments)
  • RBoy: A Gameboy Emulator in Rust
    1 project | /r/patient_hackernews | 24 Sep 2021
    1 project | /r/hackernews | 24 Sep 2021
    6 projects | news.ycombinator.com | 23 Sep 2021
    For those looking to see an example of the match expressions:

    https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff...

    This process of matching on opcode and doing a marginally different version of the same basic few operations on one of a set of registers is something that is _much_ easier to do when you're able to see all the opcodes and activities in a densely packed set of lines like this.

    (The start of the opcodes that I linked are not the best example of this, but they get more regular the further down the file you go. See https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff... )

    Beyond knowing that they exist, I haven't explored macros in rust, but I'm curious if they could be of help here. But using cargo fmt, and spreading each of those lines into 3-10 lines would be awful, and would definitely lead to me making mistakes and not noticing typos.

  • A Gameboy Color Emulator in Rust
    1 project | /r/rust | 24 Sep 2021

What are some alternatives?

When comparing mooneye-gb and rboy you can also consider the following projects:

gb-test-roms - Collection of Game Boy test roms.

cerboy - my gameboy emulator

gbit - Game Boy Instruction Tester

elk - A low footprint JavaScript engine for embedded systems

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

gba - A crate that helps you make GBA games

jitboy - A Game Boy emulator with dynamic recompilation (JIT)

slacktyping - i'm typing when you're typing

which.gb - 🧙‍♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.

elk - A nimble Mastodon web client

gbemu - A Gameboy emulator in modern C++

Mimic - A Gameboy emulator written in Rust