mooneye-gb
rboy
mooneye-gb | rboy | |
---|---|---|
5 | 7 | |
872 | 572 | |
- | - | |
0.0 | 6.6 | |
about 1 year ago | 21 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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mooneye-gb
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
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MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
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Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
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jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
rboy
- Question: why do Rust programmers always put "made in Rust" in a project description?
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Hacker News top posts: Sep 24, 2021
RBoy: A Gameboy Emulator in Rust\ (39 comments)
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RBoy: A Gameboy Emulator in Rust
For those looking to see an example of the match expressions:
https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff...
This process of matching on opcode and doing a marginally different version of the same basic few operations on one of a set of registers is something that is _much_ easier to do when you're able to see all the opcodes and activities in a densely packed set of lines like this.
(The start of the opcodes that I linked are not the best example of this, but they get more regular the further down the file you go. See https://github.com/mvdnes/rboy/blob/9f6b3bc47311ba687326bfff... )
Beyond knowing that they exist, I haven't explored macros in rust, but I'm curious if they could be of help here. But using cargo fmt, and spreading each of those lines into 3-10 lines would be awful, and would definitely lead to me making mistakes and not noticing typos.
- A Gameboy Color Emulator in Rust
What are some alternatives?
gb-test-roms - Collection of Game Boy test roms.
cerboy - my gameboy emulator
gbit - Game Boy Instruction Tester
elk - A low footprint JavaScript engine for embedded systems
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
gba - A crate that helps you make GBA games
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
slacktyping - i'm typing when you're typing
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
elk - A nimble Mastodon web client
gbemu - A Gameboy emulator in modern C++
Mimic - A Gameboy emulator written in Rust